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D2: Unforgotten started out like most other mods do. A few friends layin' around talking about how Diablo 2, one of the best RPGs ever, could be interesting again. I started thinking, "Hey, why can't someone play through a mod without checking online for cube recipes, or where to find 'teh uber lewt'?" "Why would someone give up before beating Hell difficulty?" "Why.. does someone need to refer to online forums to fully realize a mod's potential?" The answer to all this is what I would like to call, Unforgotten. A mod where there is a noticeable difference between every level, a mod where killing a few fallen could prove to be difficult, and most of all, a mod where one can progress throughout the whole game discovering many new and unique cube recipes, gemwords, and runewords by finding the many different scrolls and books inscribed with the formulae. Thus came the mod to prove that Diablo 2 has not yet been erased from the hard drives of the many fans hopefully awaiting Diablo 3.

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