Formerly known as the Occult Mod, Underlord is a total overhaul of Titan Quest: Immortal Throne. Part restoration, part expansion, this mod adds a huge amount of content to the game, as well as re-working the game balance to create a more exciting and varied gameplay experience.

Post news Report RSS Patch 1.3 Released!

This is the bugfix patch to bring Underlord 1.2 to version 1.3. Corrects a number of issues, including class names and race names, and comes with 72% more awesome!

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Biggest change melee players will notice is the OA/DA math. Offensive ability and defensive ability now work much better, and players will no longer have to suffer and endless barrage of critical hits (thanks to Galefury for finding and fixing this problem). DA will reduce more melee damage and OA will offer less frequent, but more powerful critical hits (net damage gain is greater than vanilla TQ).

Changelog:

  • Players start with 2000 gold (to help new players get out of Helos faster).
  • UI text changes now working (class names, race names, damage type display changes)
  • Sileni Butcher gear no longer says "Brute's" gear (they now drop "Butcher's Smock" and MI "Butcher's Plate).
  • Templar's set now renamed to Overseer's.
  • Anapaest and other gigantes are now correctly classed as "Gigantes"
  • Skill and mastery bonuses on new set items fixed (including Horns of Vorenus, Vestments of the Seer, etc..)
  • Arachne's Shame now drops Black Venom Sack properly
  • Legendary Reaver's wands and MI wands now drop in Epic and Legendary (were dropping normal ones in all 3 difficulties)
  • Animations fixed when players dual-wielding wands.
  • Tortured Soul charm description changed to indicate amulet-only restriction.
  • OA/DA math fixed (thanks to Galefury).
  • Cleave description changed for clarity.
  • Epic and Legendary quilvines no longer have 100% chance to sleep target (oops :O)

Also, missing from initial release notes:
Recipes now take higher-quality relics and charms. Meaning, if a recipe calls for an Epic relic, you may substitute a Legendary-difficulty version of that relic, but not a Normal-difficulty version.

All map-related bugfixes will be included in the large 1.4 content patch out in January.

LET THE EVIL CONTINUE!!!

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trashcondor
trashcondor - - 2 comments

Hi Munderbunny! And thanks for the absolutely sterling work on Underlord. Titan Quest has never been more awesome, and I'm falling in love with it all over again.

For the hardcore users among us, can you please detail the OA / DA changes to the game? What formulas are used now, what happens under what conditions, etc?

kind regards, and have a great New Years!
trashy

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Munderbunny Author
Munderbunny Author
Munderbunny - - 41 comments

Hey Trash,

I have a post outlining it on TQNet. I'm trying to get more information online, though I'm still visiting family for the holidays. But, in this case, I have it explained here: Titanquest.net

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trashcondor
trashcondor - - 2 comments

Thanks Munderbunny - it helps a little, but I'm really looking for the exact maths with equations, caveats, conditions, etc :) - I guess it is mostly academic masturbation, but certain people (like me) like that sort of thing :D

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Munderbunny Author
Munderbunny - - 41 comments

It's all in that thread; read on. :)

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blaqgenie
blaqgenie - - 1 comments

hey Munder, any reason why the shadow link (- health regen) cancels out the (+ health regen) of the dream and hunting skills? I think the shadow link from teh occult class has a match of -2 health regen, but dream has +12 and hunting has +7 but the health regen is knocked down to 0.00 when the shadow link is active. Tried playing occult and dream classes but switched out when the shadow link aura kept cancelling out the dream aura. Can this bug be fixed in 1.4? by the way, awesome mod. great work.

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