reduce yellow tint (by reducing green and red)
reduce darkening and enhance textures with sweetfx
use smaa by sweetfx
- description
Tomb raider legend crystal dynamics first outing with Lara
would pave the way for a brilliant number of tomb raider games.
Nextgen content was disabled for a number of reasons.
update 21/10/2020
- altered sweetfx tonemap preserves contrast a bit better
(see new tonemap screenshots for an impression)
The sweetfx tone map reduces the rather heavy darkening and a
'poor mans form of tessellation' gives the assets (characters, environment, etc)
a bit of relief plus some color tweaking by reducing red and green.
Further disable the in-game AA, this package sets smaa by sweetfx.
The screenshots contain AO (ambient occlusion) this was forced
by nvidia inspector:
Guru3d.com
See screenshot 'trl ao settings' for more detail but basically
uses hbao flag 0x00000003 (Fallout 3).
All screen shots right side shows sweetfx modification.
- install
Copy the contents of the zip file to the install folder of Tomb raider legend,
the folder which contains trl.exe with exception of the folder(s):
The following instructions are only needed
if you do not like using unverified dll's you can:
download sweetfx from
Guru3d.com
copy the d3d9.dll (32bit version) to the install folder then copy the
remaining files and 'SweetFX' folder, in this package, to the install
folder of the game.
- verify
To test the sweetfx settings open sweetfx/shaders/main.h with
a text editor and modify the lines:
//#include "Splitscreen.h"
//FinalColor = SplitscreenPass(FinalColor,tex);
to
#include "Splitscreen.h"
FinalColor = SplitscreenPass(FinalColor,tex);
save the file and run the game you should see an vertical
split-screen (left side unmodified, right side modified)
- tested
Tested with version 1.2 of Tomb raider legend on win 7 / nvidia 1050gtx ti
sweetfx (the last version, is as far as I know no longer in development)
- performance
sweetfx gpu usage (game capped at 60.7 frames) plus fast sync
without - clock 780Mhz gpu usage ~98%
with - clock 974Mhz gpu usage ~44%
approximately 10% increase (1050gtx ti on win 7)
max gpu: 1784Mhz gpu usage 100%
* AO was enabled in both measurements
the forced AO adds roughly 30% gpu usage.
- further tweaking
Toggling shaders open sweetfx/shaders/main.h with
a text editor and modify the lines:
#include "cartoon.h"
#include "bump.h"
to (disables the including of the bump relief shaders)
//#include "cartoon.h"
//#include "bump.h"
and
FinalColor = cartoonpass(FinalColor,tex);
FinalColor = bumppass(FinalColor,tex);
to (disables the rendering of the bump relief shaders)
//FinalColor = cartoonpass(FinalColor,tex);
//FinalColor = bumppass(FinalColor,tex);
for more comparison shots please see:
Nexusmods.com