Total Warfare Mod 2, A Total Conversion for Tribes 2, takes place 6 years after the events of TWM 1. The Zombie Army was almost exterminated until a new leader stepped in, the zombie major brought together his troops and re-assembled them as the Fist Of Vengeance. Now Humanity must fight back against the FoV while dealing with the mysterious and still dangerous Harbinger Clan. TWM 2 Brings back some of the classic aspects of TWM that many Tribes 2 players have greatly enjoyed, as well as adding many new game types, weapons, and much more. TWM2 leans more towards the PvP instead of PvZ, but current players already find it a great hit. TWM 2 was based directly off of Construction .70a instead of CCM which opened up many more datablocks and allowed much more in the way of advanced functionality... Current Version: 3.6

Post news Report RSS TWM2 - First Public Release

The first TWM 2 release should be out in the next few days. Details inside.

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TWM 2 is currently at Version 1.2. This version should be complete sometime today and be ready for release.

Release Notes:
*This is the first TWM 2 Release. Hosts will find the setup of their server similar to that of TWM. Be aware that Tribes Next is REQUIRED to host and Play in TWM2 Servers. You can get the game and the patch free at:

Tribesnext.com

Change Log

1.1 -> 1.2
*Weapon Challenges Added.

*Fixed Bugs with the reload system

*Added 2 Classic TWM Deployables: Spawn Point and Card Pack.

*Upgraded the Content Save System To 3.2:
-Saves Now Include The New Deployables

-Object Names Now Save and Load
*Fixed /MoveAll To Relocate the Inventory Station Trigger

*Removed the Sandbox Tool (Constant UE Concerns)

*Added 4 New Zombie Types
-Shifters: These zombies teleport to their targets every few seconds
-Summoners: These zombies can open rift portals and bring out more
-Snipers: (Classic)These Zombies nail targets from a long range
-Ultra Demon: These Zombies use Insignia's Gravity Manipulators to seem as they fade across the terrain. They also arc fireballs at rapid speeds.

*Added the Horde 2 Game mode.

*Fixed a glitch where Lord Vardison's Helpers would fire missiles that would lock up a server if they hit a player's feet.

*Additional Un-Noted Changes.

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