The Land of the Seven Kingdoms was once the peaceful creation of Eilior, the Great Being, but when the dark lord Wersin disbanded the Nonacyclus and descended upon the world, the peace of the world was shattered. Eilior gave man the gift of the Orb. The Orb is the strength of mankind's protection against Wersin and enchants the weapons of the Army of the Seven Kingdoms. The dark clouds of war covered the land and when the great battle had ended, Wersin was the new possessor of the Orb. The Orb of Dilaaria is a Wolfenstein 3D/Spear of Destiny based TC that brings a new look to the classic game. All graphics, sounds, and music have been changed and a few tricks and surprises were tossed in to keep you on your toes...

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Due to engine limitations and memory restrictions caused by the larger texture size, the Orb Engine was taken back down to 64x64 textures. The frame rate would drop from 70 down to 50 at times, and this is on a 2+ GHz machine. I can only imagine what it would be like on slower machines. Changing back

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Due to engine limitations and memory restrictions caused by the larger texture size, the Orb Engine was taken back down to 64x64 textures. The frame rate would drop from 70 down to 50 at times, and this is on a 2+ GHz machine. I can only imagine what it would be like on slower machines. Changing back to the original texture size kept the frame rate at a constant 70 on a 1 GHz machine. All of the newly created 128x128 textures were scaled down to 64x64 and still look decent, so no time has been lost.

I had to choose between this and losing the multi-textured floor. Since this is based on the Wolf3D engine, I figured that sticking to the original texture size is the way to go. After all, if I wanted better graphics, I would have used a newer engine.

Sorry to build your hopes with the last screen shot, but the Wolf3D engine doesn't seem to handle all that constantly and consistantly.

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