Mod Features: Resource Management: The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training. As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources. Gameplay: The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible. One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively...

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The Great Trench War, the WWI Conversion for Zero Hour, have got their new site up and running. Content is still being added but you can check out the site here. The site looks great and is welcomed :D . We have also been putting up a decent amount of new screenshots. Here are the ones we put up today:

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The Great Trench War, the WWI Conversion for Zero Hour, have got their new site up and running. Content is still being added but you can check out the site here. The site looks great and is welcomed :D . We have also been putting up a decent amount of new screenshots. Here are the ones we put up today:

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The screenshots are of the Vickers Machine gun team. The first is showing how the entire team has to carry the weapon, then it must be deployed(which takes time) and then they are ready to start dealing out the lead :D . We also have a few more pics, but you will need to check out their site to see those.

Also we would like to welcome to the team John are new webmaster and we welcome back squire james who is currently making skins.

With our November 11 due date for a public beta nearing closer time is runing low, however we hope to make it hears from the front Cpuwhiz11

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NuclearFriend
NuclearFriend - - 57 comments

Haha.. Sounds awesome! :D

I'm working on a WWI mod for HL/HL2.. Maybe we can set up a link exchange? :)

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