Mod Features: Resource Management: The resource management in The Great Trench War will be considerably different from the vanilla BFMEII. With the objective of making the process as realistic as possible without disturbing the smooth play of BFME, mines and tree harvesting will be replaced with railroads whereby the player captures railway stations. Trains are then dispatched at regular intervals to supply the goods required for construction and unit training. As a secondary resource, players must capture flags in key strategic locations; this will encourage their commanders to provide more resources. Gameplay: The gameplay in The Great Trench War will be vastly different from BFMEII in a variety of ways. Trench warfare will be simulated, and there is a strong emphasis on realism. Conversely, however, the speed and fun factor of BFMEII will be maintained where possible. One important difference encountered in the mod is the removal of rushing tactics. Early defences are cheap and relatively...

Post news Report RSS New pics oh yea baby

Hey everyone cpuwhiz11 back from the front letting you know that some new intel come on over form HQ and we now have some covted pics of the vickers machine gun 3 to be precise so go on and check them out. By the way the recent merge with BF1918 has allowed us to get our mod realy going so some more

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Hey everyone cpuwhiz11 back from the front letting you know that some new intel come on over form HQ and we now have some covted pics of the vickers machine gun 3 to be precise so go on and check them out. By the way the recent merge with BF1918 has allowed us to get our mod realy going so some more news with actualy important info will be coming soon. Also chekc out this post by me Moddb.com if you can model or skin or animate then give me a buzz.

cpuwhiz11 out

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