It has been a long since the last time I posted something here. A lot has been done, and a lot still needs to be done. Angband has been totally finished, as the dwarven faction (although I said I'd not do it). The elven faction has been started (I'll explain how it works later) and I've added some interesting features as camera inclinations or new maps. I have also published a video, which I'll upload in the download section.
Let me start with the dwarves:
Post wrote: They are not like any other faction in BFME 2, a mountain is your main base (just like a bfme 1 castle) and you can build units in the main fortress or build exterior buildings.
Those exterior buildings (Based on Khazad-dum and Nogrod) can only be constructed in the cliffs, and they provide you upgrades, siege weapons and elite units.
Finally, the mod is compatible with the WOTR mode. Anyway, a map of Beleriand would be a very hard task to do, so I won't change it now and the Middle Earth's one will remain.
You can see screenshots in the image gallery.
Elves are quite different, although they're also different from the others factions:
Someone wrote: NOTE ABOUT ELVEN MINIFACTIONS or Reigns:
When you start the game with the elves, you start with an unoperative fortress in which you can choose among four minifactions. Depending on
which minifaction you choose, you'll get different units, buildings and upgrades. Then, in your fortress, you'll be able to build the others
minifactions. In fact, I want to make it totally required to win the game, since factions like Gondolin won't get siege weapons or the economy
of nargothrond won't be very good.
The avaliable minifactions will be Nargothrond (finished) Doriath, Hithlum and Gondolin.
More information about them in Forums.revora.net and new screenshots in the gallery.