Episode including 6 short levels strongly based around solving puzzles. The puzzles require both figuring out how to solve them and manual skills necessary to execute the solution. The combat and exploration aspects are minimal, but the challenge is there that will keep you entertained for at least 2-3 hours. The puzzles are based around Build Engine tricks, some of them probably never used before to this extent. Depending on the chosen difficulty setting, you will be able to get picture hints or straight up detailed walkthroughs. Or if you are good enough - you can play without any hints for an extra challenge! Just remember to keep your head cool and save often!

Post news Report RSS Introducing The Conundrum - my new episode for Duke Nukem 3D

Introducing The Conundrum, my new episode for Duke Nukem 3D consisting of 6 levels strongly based around puzzles.

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Announcing a brand new episode for Duke Nukem 3D by me - The Conundrum! The episode consists of 6 levels strongly based around puzzles rather than combat or exploration. The design is minimalistic, with mostly beige and gray colours and strong contrast shadows, but no unnecessary details to derail the player's focus from solving the puzzles. If you liked Back in Business and Submachine, be sure to check it out! Scheduled for release on 16th January 2022.

A lot going on in this warehouse - will you figure out how to get through it?

A truely Rube Goldberg machine in Duke!

Fire in the hole - quite literally!

Stay tuned and make sure to visit The Conundrum page on ModDB:

The Conundrum


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