1399-1899. 95%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. more than 4 years of development with the same Mod founder (Darken). Historical starts, Truth in history, Optional cheats, Nation creation aids/improvements, Rebellion Improvements (makes much more sense and plausibility), More Nations, Vanilla Fixes and improvements, Extensive Game Balancing, New events, New Graphics, New religions, New Trade Goods, Custom in-game settings, Improved dynamic EU3 feeling, New provinces, less wasteland, Complete MP or SP compatibility, 100% vanilla events improved, New missions, New decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.

Post news Report RSS TN 14.112 is released

TN mod 14.112 for DW 5.1 Summary of changes: -fixed election system. -minor bug fixes. -minor game balance changes.

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TN mod 14.112 for DW 5.1 :
Moddb.com

Might not be save game compatible with TN 13.105 and earlier versions due to map changes.

Summary of changes:
-fixed election system.
-minor bug fixes.
-minor game balance changes.

*****the mod will crash if you dont fix this billboard.fx**********
billboard.fx:
-it needs to be placed from the mod\Terra Nova\ folder into the vanilla EU3\gfx\fx\ folder. if not, then you need to rename the Terra Nova\interface\good.gfx file or replace it with a older TN one.

**************************************************
*****the mod might have terrian graphics problems if you dont fix this
terräng-mall.dds:
-it needs to be renamed from the mod\Terra Nova\map\terrian\terrang-mall.dds to terräng-mall.dds OR copy the vanilla file terräng-mall.dds to the mod\Terra Nova\map\terrian\ folder. After Changing my non-unicode text in windows so that i could read hebrew text in chat and text programs, I am unable to get this file to process correctly in the .exe file packager program.[/B]
**************************************************

Version 14.112:
---------------
common\
advisor_types.txt:
-fixed some advisors that didnt cost 20% (reported by Cykur).
buildings.txt:
-manufacturies are no longer considered manufacturies and only arts academy and universities can be built (unless you cheat).
Ideas.txt:
-changed revolution and counter rev to 'art of war', changed effects.
on_actions.txt:
-fixed a possible bug where there was lacking percentages which seems to have fixed the election system.
static_modifiers.txt:
-positive stability now reduces war exhaustion (based on feedback from rwglaub).

events\
TN Buccaneer.txt:
-fixed a bug that didnt allow the last BUC province to be annexed.
TN Nations.txt:
-adjusted the MTTH for years in the PRU event based on advice by 17blue17.
TN Rebels.txt:
-added a CB to the REB Island event.
TN Republics.txt:
-added some tags to ensure proper election cycles.
TN Ribelanto.txt:
-renamed the file to Rebels.
TN Unknown.txt:
-diamonds will be a bit more rare in events before 1866 (based on suggestions by Cykur and 17blue17).
-balanced the appearence rates of Gold, Silver, Iron, and Copper based on feedback from 17blue17 and Cykur.
-gold and diamonds will happen half as often if there is a neighbor province with the same good.
TN Vassals.txt:
-added BUC modifier to AI vassal event.

gfx\
interface\
build_army_bg.dds:
-modified the file so the close button can be used.
build_buildings_bg.dds:
-removed file.
build_navy_bg.dds:
-modified the file so the close button can be used.
hre_bg.dds:
-modified the file.

history\
provinces\
1074,1099:
-added fort1.

interface\
hre.gfx:
-changed the path to the custom hre_bg.dds file.

localisation\
TN Buildings.csv:
-changed 'manufactury texts.
TN IdeasH.csv:
-changed the name and description for revolution and counter rev.
TN LoadingH.csv:
-fixed a loading tip.
TN SystemH.csv:
-changed colors of Colonization log.

I think this version will work with 7-11-11 and 6-29-11 betas but its best to use 7-12-11 or 5.1.

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