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TN mod 14.112 for DW 5.1 :
Moddb.com
Might not be save game compatible with TN 13.105 and earlier versions due to map changes.
Summary of changes:
-fixed election system.
-minor bug fixes.
-minor game balance changes.
*****the mod will crash if you dont fix this billboard.fx**********
billboard.fx:
-it needs to be placed from the mod\Terra Nova\ folder into the vanilla EU3\gfx\fx\ folder. if not, then you need to rename the Terra Nova\interface\good.gfx file or replace it with a older TN one.
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*****the mod might have terrian graphics problems if you dont fix this
terräng-mall.dds:
-it needs to be renamed from the mod\Terra Nova\map\terrian\terrang-mall.dds to terräng-mall.dds OR copy the vanilla file terräng-mall.dds to the mod\Terra Nova\map\terrian\ folder. After Changing my non-unicode text in windows so that i could read hebrew text in chat and text programs, I am unable to get this file to process correctly in the .exe file packager program.[/B]
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Version 14.112:
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common\
advisor_types.txt:
-fixed some advisors that didnt cost 20% (reported by Cykur).
buildings.txt:
-manufacturies are no longer considered manufacturies and only arts academy and universities can be built (unless you cheat).
Ideas.txt:
-changed revolution and counter rev to 'art of war', changed effects.
on_actions.txt:
-fixed a possible bug where there was lacking percentages which seems to have fixed the election system.
static_modifiers.txt:
-positive stability now reduces war exhaustion (based on feedback from rwglaub).
events\
TN Buccaneer.txt:
-fixed a bug that didnt allow the last BUC province to be annexed.
TN Nations.txt:
-adjusted the MTTH for years in the PRU event based on advice by 17blue17.
TN Rebels.txt:
-added a CB to the REB Island event.
TN Republics.txt:
-added some tags to ensure proper election cycles.
TN Ribelanto.txt:
-renamed the file to Rebels.
TN Unknown.txt:
-diamonds will be a bit more rare in events before 1866 (based on suggestions by Cykur and 17blue17).
-balanced the appearence rates of Gold, Silver, Iron, and Copper based on feedback from 17blue17 and Cykur.
-gold and diamonds will happen half as often if there is a neighbor province with the same good.
TN Vassals.txt:
-added BUC modifier to AI vassal event.
gfx\
interface\
build_army_bg.dds:
-modified the file so the close button can be used.
build_buildings_bg.dds:
-removed file.
build_navy_bg.dds:
-modified the file so the close button can be used.
hre_bg.dds:
-modified the file.
history\
provinces\
1074,1099:
-added fort1.
interface\
hre.gfx:
-changed the path to the custom hre_bg.dds file.
localisation\
TN Buildings.csv:
-changed 'manufactury texts.
TN IdeasH.csv:
-changed the name and description for revolution and counter rev.
TN LoadingH.csv:
-fixed a loading tip.
TN SystemH.csv:
-changed colors of Colonization log.
I think this version will work with 7-11-11 and 6-29-11 betas but its best to use 7-12-11 or 5.1.