Today we made a vital decision in the creation of our game.
As we are still completing our design document we have chosen that
because we simply do not have the technology as of yet to make an
Unreal Tournament 3 Modification. That we will make our first game
on the Unreal Tournament 2004 engine. And then create a sequel to
Stitches once we get a new computer (saving).
Thank you,
Scott Baker - Deformation Studios Leader.