Starcraft 1.5: Fusion is a series of totally converted Warcraft III custom maps designed to feel and play exactly the same as Starcraft. The project currently has single player and multiplayer maps designed and based on the original and newest Starcraft games.

Report RSS News Batch #12 Latest Terran Updates and Project Name Change

Hey everyone, I have made a few new breakthroughs for the new map updates and here's what's new:)

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Hey everyone, I have made a few new breakthroughs for the new map updates and here's what's new:)

New Terran Bunker Model, Skin and Trigger System Improvements

I have replaced the old Starcraft 1 style Bunker model and skin with a new and improved Starcraft 2 Zanmgt version which looks 10 times better and also includes anexcellent morphing animation which will now show which bunkers are occupied and unoccupied just like the bunkers do in Starcraft 2.

Terran Bunker Model and Skin

As you can see the new model and skin is amazingly detailed and is a perfect replacement to the old bunker model and skin.

Because Warcraft III doesn't have a Terran Bunker like ability/system standard for any of the races normally, a custom trigger system was needed to allow me to create the effect of when loading a unit into a bunker a dummy unit will spawn inside the bunker which will attack enemy units as they attack the bunker and then when the player unloads the units inside the bunker or the bunker is destroyed the dummy units are removed and the old units will reappear to continue fighting in the battle.

Now I am lucky that I had acquired a few years ago a very good trigger system that proper created the the Bunker system pretty much as I described it above and I have been usingthis system in the maps project since I think the version 3 maps pack series. The problem is I have known for a long time now that this system was a little buggy and I believe that for some unknown reason the spawned dummy units created to make the bunkers work like they do in Starcraft, weren't being removed once a player unloaded units from the bunker, giving Terran's a somewhat unbalanced base defence and I was determined to rid the new maps of this bug once and for all. I am happy to say after 2 days of trial and error with the trigger coding I managed to fix the system and it is now bug free and on top of that the system will also animate the new bunker models loading and unloading animation which Is really cool to see ingame.

New Vespene Geyser Model and Skin

One of the new resource model and skins from the Zanmgt Warcraft Vs Starcraft map which looks great and though I have added the new model into the maps I have yet to make a working trigger system so refinery's, extractors and assimilator's can be built on top of each geyser.

Vespene Geyser Model and Skin

Advance Build Trigger system Current Stasis;

Another trigger system I have been working on is the (Zanmgt) Advance Build system from the Warcraft Vs Starcraft map and though I have been able to add the trigger into the new maps unfortunately the system is not working exactly right just yet:(. I have been able to get the Advance build button to bring up the higher tech buildings correctly but once its clicked the basic build button only displays the high tech buildings meaning you cant build lower tech buildings. I believe the key is the missing coding I deleted from the original trigger I transferred over which got messed up during the transfer process and so I had to basically guess what was suppose to be the correct trigger actions for those actions that got messed up. I plan to use a MPQ program to hopefully extra the custom script file which will have all of the correct coding lines so I can piece together what Im missing from this trigger system and fix the bug that's cause the problems.

Map Changes

Ok so it turns out the neo lost temple map I am editing since the project resurrection, is not the latest map which I release before I stopped working on the project a few years ago. I discovered it when The protoss console and stalker model were missing from the maps imported files and so this particular map must have been an early version of the v2.3.2 alpha map before I added the new Protoss console and stalker model and skin and so the maps Terrain layout is of the old lost temple map which I have now begun altering to look like the Starcraft II Lost Temple map from the old WOL battle report we all would have watched back before Starcraft II was close to pulic beta.

So at the moment the maps terrain editing is about 1/4 done. I have a very good overhead screenshot of the Lost temple map and im using that as a template to shape the islands and all the bases but its a big job and so I'll be working on it slowly hopefully making the map look better then it did in the latest version 2.3.2 I released a few years ago.

Project Name Change

Recently I was asked by a fan if I would be interested in changing the name of my Starcraft maps project and at the time I was still very fond of my Starcraft 1.5 project name but the things have changed now and after thinking about the idea I have changed my mind about the rename and I think that with the project resurrection underway a new name would be a nice way to differentiate my project from other projects such as Project Revolution and Warcraft Vs Starcraft.

So I have come up with 2 names which I think would fit my project very appropriately and there is the name offered to me by the fan who started this idea off.


Starcraft 1.5: The Galactic Throne

This is just a play on The Frozen Throne expansion set name. It differently sounds Starcrafty and Galactic is related to space so i think it would be an appropriate name for sure.

Starcraft 1.5: The World of Azeroth

This one Im not to sure about but is differently a cross between Starcraft and Warcraft which is pretty much what my maps project is all about. I see this name as saying that the World of Azeroth is now the place for the war against the Terran, Zerg and Protoss because all the maps I have made have all looked very much like a Warcraft III map even if they are layed out like a Starcraft map.


Starcraft 1.5: Fusion (Offered by RandomPogi)

The former name of RandomPogi's starcraft project where he was planning to add Starcraft 2 models and skins into warcraft III maps. He said the name means a fusion between Starcraft 1 and Starcraft 2 units which is very true for my maps project.

So please guys let me know which name you prefer.

thanks for reading

night_wolveX

Post comment Comments
Trilby
Trilby - - 75 comments

Starcraft 1.5: Fusion sounds the best to me imo.

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RandomPogi
RandomPogi - - 74 comments

Hahaha!

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medve
medve - - 1,475 comments

wouldnt it be time to move the project to sc2 engine?

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night_wolveX Author
night_wolveX - - 216 comments

no this is going to be a purely wc3 mod as I am playing ladder games on starcraft and It would pretty much not really make sense for me to make starcraft 2 in Starcraft 2 wouldn't it.

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do_i_ob
do_i_ob - - 529 comments

I like Starcraft 1.5: The Galactic Throne keeps the original Warcraft feel to it!

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