This mod will be based on the upcoming machinima I am working on: Star Wars Republic Commando: Embers of War. All materials, maps, textures, etc. that will be developed from this project will eventually be made into a campaign for the Republic Commando community. Think of this as a revival. The new campaign will be split into the 3 years of the Clone Wars following a new squad, Fireteam Vegas. Almost all the missions that will be played out in the machinima will attempted to be replicated into a mod. At the moment this is a one man project so I'd appreciate it if there are other RC modders out there that can help out. All materials used from other mods will of course be credited. Think of this as a tribute to everyone for the past 10 years of keeping this game alive.

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End of Summer Update on Mod: Includes details on mod plans, updates, as well as information for those wanting an update or are looking forward to the mod.

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Hey everyone, I just wanted to apologize for a lack of screenshots or updates. I've been very busy scavengering the internet for old UnrealEd files and forums as well as tutorials in order to completely modify the game. So far, a lot of the things I wanted to put into the game are proving to be really difficult at the moment. UnrealEd was heavily modified by LucasArts to limit modding capabilities. If new features cannot be added, I'm just going to move forward with the mod with a new campaign and story as I have stated before with whatever features I can squeeze in. Again, I ask for your patience as this is still a one man team effort and I have to balance learning how to code and model as well as be a student of medicine. I hope to push screenshots soon but I have a video update/trailer coming up. It is in the final stages with some finishing touches and hopefully you will still be excited for this mod just as much as I am. Cheers!

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Barney.Calhoun
Barney.Calhoun

This looks amazing, wish there was a way I could help.

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ash3100
ash3100

How are things coming along now, in 2017?

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