Reboot of my biggest mod which was deleted because of problems... But finally time to return has come with it in new style

Add file SWBF2 Legends Reboot 1.3 Fixed
Filename
LGD.1.rar
Category
Full Version
Uploader
NB20026
Added
Updated
Size
431.6mb (452,561,935 bytes)
Downloads
635 (5 today)
MD5 Hash
0b693c840c3952b91257bc35c5ca470c
Embed Button
Embed Widget
Description

Version 1.3 with several updates inluded in description. Before you extract new version be sure you have removed previous one.

Preview
SWBF2 Legends Reboot 1.3 Fixed
Comments
DarthMarr666
DarthMarr666

Is nighttime Mos Eisley still available during Clone Wars, or could other mods that I installed change everyhting? I have Anakin's Remastered mod.

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

No custom edits for default maps have been removed

Reply Good karma+1 vote
DarthMarr666
DarthMarr666

Then it must be the remastered mod changing everything. Thanks.

Reply Good karma Bad karma+2 votes
DarthMarr666
DarthMarr666

Update: I played the maps again after reinstalling the game to get rid of remastered, and I don't see the custom edits for that map. I don't have any other sides mod installed.

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

I mean like in previous versionyou had coruscant with day time and ships at sky that part was removed

Reply Good karma+1 vote
DarthMarr666
DarthMarr666

Ah, so that changed. I'm not gonna complain; I love the mod anyway.

Reply Good karma Bad karma+1 vote
miguel0412305
miguel0412305

is it possible that you make a patch that replaces the blank clone troopers from kashyyk with the 41st scout troopers?

Reply Good karma Bad karma+2 votes
NB20026 Author
NB20026

Soon I'll start working on patch just waiting for any issue report

Reply Good karma+1 vote
miguel0412305
miguel0412305

ok

Reply Good karma Bad karma+2 votes
NHAHM94
NHAHM94

I would like to report some issues for my brief play, i have harrison's remastered sides and maps and remaster mod:

- New custom side's name doesnt appear, only the stock sides names. It happen in every era including kotor. Also in kotor the jedi and the sith's names were numbers like xde00.... you know what i mean
- The imperial doesnt show in map when playing galactic war in utapau as a rebel. Idk about other maps tho i havent play it

Other than that i think its functional as intended. Great mod btw

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

Thanks, I will do my best to fix those problems, for unit's name problem do you have installed patch 1.1?

Reply Good karma+1 vote
NHAHM94
NHAHM94

What patch is that? I only download this and the kotor era

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

Patch 1.1 for game which is recommended alongside 1.3 r129

Reply Good karma+1 vote
miguel0412305
miguel0412305

i discovered that in the mod files the 91st its still on the mod, even tho i couldn't find a map that includes them

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

I hadn't placed them, they will appear on one of custom maps

Reply Good karma+1 vote
miguel0412305
miguel0412305

ok

Reply Good karma Bad karma+1 vote
dbshooter95
dbshooter95

Is there support for galactic conquest?

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

Yes mod supports galactic conquest

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

ARC_Soldat_Echo
ARC_Soldat_Echo

So I think the skins on v1.2 or 1.2 are better than the current ones, because the ones from v1.3 are somehow too bright and not really suitable. Rocket launchers and blasters are not really my thing in the station wagon. The colors of the 501st are also more light blue than the normal darker blue and the 501st should only insist on soldiers of the 501st. Some weapon skins were also better. But the white clone sinks are pretty nice. So I would really like the v1.3 with the colors and gun sinks of the v1.1 or v1.2. All in all, it's still a really great mod.

Summary:
- darker colors of the clone armor (actually only for the 50st)
- Other weapons sinks from v1.1 or v1.2
- Uniform units (color match)
- Heavy troops should also have a blaster carbine or something like that.

A skin changer wouldn't be bad either, but that's a minor matter.

As I said, it's still fun to play the mod.
What I have written is not meant badly.

Reply Good karma Bad karma+1 vote
ARC_Soldat_Echo
ARC_Soldat_Echo

Oops ... I accidentally sent without my acc, sry. ^^

Reply Good karma Bad karma+2 votes
NB20026 Author
NB20026

No problem and thanks for your opinion

Reply Good karma+1 vote
jonshelljonjon
jonshelljonjon

You put the ROTS blaster sound on the imperial by accident, it should go to the clones just like ROTS videogame.

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

Most of clone blaster came fron republic commando it's just kind of personal preference with sounds probably

Reply Good karma+1 vote
miguel0412305
miguel0412305

i hope the next custom maps have more 501st action, because i just realize in the normal maps the 501st are so absent.

Reply Good karma Bad karma+1 vote
ARC_Soldat_Echo
ARC_Soldat_Echo

Sry for the far too long comment :)

I took another look at the mod. (Clone Wars)

I also think it's a lot better than before, but there are still a few problems for me

Some clone tropper units still do not fit the map (more on that later)
I think the colors of the Coruscant guards are too matte and dark)
Some units are not consistent with the others (more later)

Feedback:
- Infinite JetPacks wouldn't be bad
- I don't know how much this can be improved either, but the clones etc hold the guns a bit wrong
Personally, I don't think that's bad.
- Clone sniper should probably get another sniper probably the DC-15x from Legends.
- I would love to see more of the 91st Reconnaissance Corps as it is simply my favorite unit: P

If anything, the changes should probably only come in v1.4, don't be in a hurry;)

Republic Side

Coruscant (conquest)

- Other clone units e.g. Coruscant guards or 501st

Coruscant (Order 66)

- The mode is crashing on startup

Dagobah (General)

Everything's fine there.

Death Star (general)

The 501st Legion or the normal white troopers would probably fit better as a unit.

Felucia:

Really the 182nd Legion? xD
(They would be there, but they look kind of stupid)
- Better would be the 332st star corp (in a bit darker than in the campane)

Mygeeto:

- More Galactic Marines skins
(More uniform)

Tatooine:

- Maybe the 212th as a unit or the normal white ones

Kamino:
Much better
- Phase II trooper of Kamino Security

Mustafar:

- Maybe standard white trooper
- Or revised Coruscant Guards
(Not that dark and a little worn)

Naboo:

- Probably phase II Coruscant guards
(Like from the one Clone Wars episode)
or just noramle white)

Polis Massa:

- The Doom Squad would be nice

Tantive IV:

- The unit you used on Yavin 4 would be really nice

Yavin 4

- The 91st Reconnaissance Corps or some other jungle unit would be nice

Kashyyyk:

- Colored and uniform skins of the 41st Legion

Geonosis:
- Not to complain about, just probably infinite JetPacks

Utapau:

- There is nothing to complain about

Jabba's palace

- There is actually nothing to complain about, but phase II clones might be better.

Separatists:

There is really nothing to complain about, really great, only the droids are holding their guns a bit wrong (but that's not bad)

Skin Changer:

It would probably be easier to really bring in a skin changer, then each player can decide for himself which unit he wants to play on which map, so you don't have to adapt every unit to the map or think logically xD

What is still very good are the general models of clones and droids.
The sounds are really good too, as well as guns and spache.
You can see how much tired there is in the mod and that has to be recognized. I really like the mod, even if it doesn't sound like that in the feedback etc., but I only complain about petty things: P


I know I complain a lot, but please don't take this too seriously. Despite everything, I think the Reboot Legends series is really good and I've been using it for a really long time.

Graduation:

As I said the mod is really good in my opinion and my suggested changes do not necessarily have to be changed.
Here is the generality that plays this mod and what they like and not just how I would like it. Nevertheless, thank you very much for giving yourself so much tiredness for the mod

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

I don't have in plans make 1.4 version, because it's unnecessary.

91st will appear on one of custom map, your legion suggest is nice but it's appear on most of mods that's why I chose this setup.

Reply Good karma+1 vote
ARC_Soldat_Echo
ARC_Soldat_Echo

All right, where said everything is not meant to be evil.
so only the v1.3 will be further fixed, or how can I understand that?

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

Yes, that version will be getting updates if that will be necessary. And finally all maps in future will be released in one big file that will be easier

Reply Good karma+1 vote
ARC_Soldat_Echo
ARC_Soldat_Echo

Ah okay, that's right, that's really easier, I think it's good that new maps are added. Are the maps updated accordingly with the mod, or are the maps coupled with the mod?

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

I'll try to update all current custom maps whcih I made for Legends mod.

Reply Good karma+1 vote
ARC_Soldat_Echo
ARC_Soldat_Echo

OK. :)

What bothered me about the v1.3 is that I like the clone so much, I think it's better when they are a bit worn out (like in the films):P
Oh man, I'm complaining again...
Nope the Clone modells are rlly good :)

Reply Good karma Bad karma+2 votes
Whyihavetodothis
Whyihavetodothis

Hey man, great mod loving it so far. Only complaint I've got atm is that on jabiim the droids seem to be obsessed with the far right command post and just stack in that spawn whereas the at ats are obsessed with climbing the mountains on the far left. Other than that only thing is the at ats sound don't work. Everything else is grade A from what I've seen so far. A few compatibility issues with the new remaster mod but I can see that you've addressed that already. All the best man, awesome mod keep up the good work.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

ruppj
ruppj

How do I install properly?

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

Extract LGD into Addon folder that's all

Reply Good karma+1 vote
ruppj
ruppj

Do i only need the to download the latest version and the patch?

Reply Good karma Bad karma+1 vote
ruppj
ruppj

So i extracted LGD into my addon folder and still nothing, any thoughts?

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

You don't see any custom eras because it "overrides" game so choose clone wars or gcw era to see amd recommended is patch 1.3 r129

Reply Good karma+1 vote
atm101010
atm101010

Order 66 on Coruscant crashes for me and so does XL and Geonosis

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

I've been informed about crashing order 66, but I thought I've removed XL because it didn't worked

Reply Good karma+1 vote
atm101010
atm101010

Oh I see

Reply Good karma Bad karma+1 vote
NB20026 Author
NB20026

In this weekend I should update this version because I have fixed order 66

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Star Wars Battlefront II
Creator
NB20026
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Share
Related Games
Star Wars Battlefront II
Star Wars Battlefront II First Person Shooter
Tags

SWBF2 Legends Reboot 1.3 Fixed has not been tagged yet.