Faster, more sensitive to sight and sound and instant deaths make SOMA a more challenging and horrific experience. Recommended for your second play-through.

Report RSS Dev Diary 1 - Requested Features Being Worked On

We discuss the new features of Hard Mode coming soon including using WAU flowers as checkpoints and an announcement.

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Testing Out Wau Flowers


It has been over two weeks since the launch of SOMA: Hard Mode and feedback has been overwhelming: not only do we have high downloads and ratings but we also have some great feedback coming from our Steam Workshop users which we will be discussing about today. As you can see from the above image I am currently in the works of implementing features requested in our two Steam Workshop threads.

Thanks to Steam user Jonasbridgous I will now be implementing WAU flowers as checkpoints to replace the games autosaves during the campaign. This will make the flowers serve a new purpose as healing the player won't matter due to the instant-kill feature (WAU flowers still heal you in-case monsters deal you minor damage). This will mean removing every line of code that autosaves the game from the entire games map scripts. This is where we come to a dead end and an announcement is to be made.

vlcsnap 2017 05 27 17h35m40s412


This is every map of SOMA copied and pasted into SOMA: Hard Mode. "Why would you need to do that?" I am announcing that SOMA: Hard Mode will now be a custom campaign rather than an add-on. When the next update comes out you can find it in 'Custom Content' rather than 'Play SOMA With Addons'.

Reasons for doing so include:

  • A workaround to editing SOMA maps and scripts (SOMA loads up the original map rather than the edited one)
  • Better workflow (I can just hop into a Hard Mode map without replacing/restoring SOMA's main assets for my assets)
  • Faster updates (Not a hassle to update anymore)

There are a few drawbacks to this way of creating the mod, this includes:

  • Bigger download size (I'm not too sure how big just yet)
  • Re-doing Assets (Remaking assets for a campaign rather than an addon)

Although the positives out-weigh the negatives I must reiterate that it will be a tedious and long process shifting through EVERY enemy and EVERY map in SOMA for a custom campaign. With addons I can just edit the script and it would replace it immediately. With a custom campaign I need to create new entities and tying them to the custom scripts. It will take some time before I can deliver this update.

In the meantime be sure to add this mod to your watchlist for more updates like this. I have more requested features to add to the mod including new spawn areas for monsters, extra monsters and more.

Thanks for reading,



Aidan Maxwell

A.M Team


Dark tranformer is dark


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