A.M Team: Scripting, Publishing


Did you prefer a challenge when you played SOMA? Were the enemies too easy for you to get past? Do you lose your immersion when you can clear an area in under a minute due to your extended knowledge on how to beat the game? Then this is the mod for you!

A complete rework of SOMA's AI to give you a refreshingly difficult challenge to add that classic Amnesia sting that SOMA unfortunately lacked. Faster enemies with better sight and hearing and with a one-hit kill to keep your back firmly placed in a dark corner hoping the shambling monsters won't catch you (yet).

Download the addon now and challenge yourself today!

Changes to AI (V 1.4.6)

Removed Safe Mode patch so you just immedietely boot up into the mode (Thanks TiMan)
Removed Construct's light

Changes to AI (V 1.4)

Fixed Robot Girl not reacting to sounds
Balanced Akers and Proxies by lowering their walking speeds and decreasing their hearing range

Changes to AI (V 1.2)

Faster turning speeds for bipedal enemies
Flesher: More aggresive teleportation and is in constant search mode
Jin Yoshida: Fixed mod breaking bug where he would play the Eating animation but wouldn't insta-kill you

Changes to AI (V 1.0)

Instant Kill on all AI Damage and no search animations
Contruct: Increased speed, hearing and sight
Scavanger: Couldn't edit AI speed and sight due to bug
Flesher: Increased speed and sight
Proxies: Incerased speed and hearing
Terry Akers: Increased speed, hearing and special properties
Robotgirl: Goes to Stage Three instantly when alerted and no screaming animation
Anglerfish: May not spawn due to speed alterations pushing it out of the map
Jin Yoshida: Increased speed and senses and lower tolerance to sight
Leviathan: Couldn't change much due to the level design so minimal changes to speed and sight

Steam Link

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RSS Articles

This mod is now discontinued indefinitely, I have moved on from the SOMA modding community to pursue the creation of my music and multi-media efforts. After three directly inspired songs, an album based on my experiences with this modding community and two unsuccessful modding ideas I have at least one mod to show for it.

This mod has been played and enjoyed from people I've never met and likely will not meet but this four years of experience has thought me valuable skills in communication, artistic design, music and sound design as well as collaboration and for that I am forever grateful to the people who played this mod, gave feedback and overall helped with the (now uncontinued) plans I had for this mod. Thanks to The Dreamer for the inspiration for this mod, Jonasbridgous for some pretty great ideas that were actively developed on. Special thanks to the Youtubers who played this thing including: RamanLlama who played through the entire thing and was thoroughly entertaining throughout every video and AmnesiaPuzzles for making some extremely in-depth videos in relation to the mod and feedback related to it. Special ♥♥♥♥ Yous to everyone's favorite moderators over at the dusty ol' fossil, Frictional Games Forums: enjoy your empire of dirt in GhostTown Central you hack frauds! As well as the only decent coder up and leaving and taking down the modding scene with him (which will never not be funny).

If you wish to listen to my music, you can look up 'Tumor Tuner' on various music streaming services, including listening to the songs that I made inspired by SOMA: "Munshinised" is my personal favorite by far, as well as the album "Moderation Is Key" directly about the hack frauds mentioned above. If this is my personal goodbye to my first community I guess I'll just say that people like TiMan, The Dreamer, Slanderous, Draugemalf, AlexFalls and others I have lost to the sandbanks of my memories, you're all good blokes who I wish the best and some serious good luck with your remaining mod projects: trust me when I say that the things I've been involved with are pretty ambitious and it would be a shame if everyone acted like me and gave up these amazing gifts.

Slán leat! :munshi_content:

Dev Diary 3: Apologies

Dev Diary 3: Apologies


We discuss what I've been doing over the last few months and how a lack of motivation can stop a project dead in its tracks.

Dev Diary 2 - Cut Off One Head...

Dev Diary 2 - Cut Off One Head...


We discuss delays and how the mod has been doing since the last update.

Dev Diary 1 - Requested Features Being Worked On

Dev Diary 1 - Requested Features Being Worked On


We discuss the new features of Hard Mode coming soon including using WAU flowers as checkpoints and an announcement.

RSS Files
SOMA: Hard Mode V 1.4.6

SOMA: Hard Mode V 1.4.6

Full Version

Full version with anti-Safe Mode patch plus the removal of the Construct's light source.

SOMA: Hard Mode V 1.4

SOMA: Hard Mode V 1.4

Full Version

Fixed Robot Girl not reacting to sounds and balanced Akers and Proxies by lowering their walking speeds and decreasing their hearing range.

SOMA Hard Mode V 1.2

SOMA Hard Mode V 1.2


Faster turning speeds for bipedal enemies Flesher: More aggresive teleportation and is in constant search mode Jin Yoshida: Fixed mod breaking bug where...

SOMA: Hard Mode V 1.0

SOMA: Hard Mode V 1.0

Full Version

Faster, more sensitive to sight and sound and instant deaths make SOMA a more challenging and horrific experience. Recommended for your second play-through...


The mod seems to be very good but I have a problem: black screen after Upsilon comm center.
Soma 1.5 (gog version) with hard mode v1.4.6

Edit: I found the problem: the game doesn't load next level. Now I'm being stuck in the watertight room to the shuttle station. I can walk around but the trigger for the next level won't start.

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The Idea is interesting but the proxies walk animation is somewhat jenky now...

oh wait, ignore that comment I just noticed...

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AMTeam Creator

Be at peace.

Reply Good karma+1 vote
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