We all got a little burnt out using the Quake 4 engine over the last few months, and then Unreal 3 was released. A few of us had experience with it from Roboblitz. It wasn't all that hard to convice people to switch. Higher poly budget, nicer textures, different types of textures, easier scripting, easier cutscenes, and generally just easier to use and does more. Unfortunately we had to postpone the release a few months to April when we hope to release at least an alpha for testing
If you check the website it is being updated by a real web designer, rather than the original that was created by a programmer. :)
More updates to come.