Sanity's Requiem, an Unreal 3 mod in it's second semester of production
is currently looking for a few more dedicated members to help us get
something presentable for GDC. We are looking for people to fill
following roles.
3 - 4 Texture Artists: Environmental, Character and Static textures
2 - 3 Modelers: Static, Environmental and Character models
1 - 2 Concept Artists
1 - 2 Programmers: Knowledge of C++ and/or Unreal Script
Considering
the phase that we are in with the project, we would prefer it if
interested students had a decent level of experience with creating
complex textures (such as combinations of diffuse, specular, and normal
maps) on high poly and low poly models. We would also suggest that any
candidates looking to join are open to growing and changing with and
for the team in order to collaborate and get much work done.
Please head to our website (it's not pretty we just got a good web designer) and sign up for the forums. www.SanitysRequiemMod.com