SA: Mission Maker is a mod for the popular game GTA SA. With our modification, you can create your own missions without programming skills. User-friendly interface, great features and stability. Our mod is a new era and new life in gta sa mods!

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Check all new available features in beta tests for upcoming new Mission Maker version!

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MISSION MAKER REMAKE

COMING SOON (TBA)


After Mission Maker 1.7 we didn't saw any new Mission Maker versions. Now, it's time to reveal some things from Mission Maker: Remake that has been under active developement by Naloger Developement. Check out some pictures, and some videos as well from the VK page of the mod

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What's New?

This is the list of changes / improvements in the new version along with some pictures:

  • A huge number of new weapons, equipment, skins, objects, interiors, animations.
  • Added many new and necessary features for your missions.
  • New air transport that you can use in your missions. Soon there will be screenshots of new cars and bikes, then military ones.
  • The Objective "race mode" has been developed. Available for cars, bikes, helicopters, boats and planes.
  • Added shot simulation for actors. A mission was also made based on a local meme among developers. It turned out quite dramatic.
  • CapsLock and Numlock status is now output from the system rather than from the game.
  • When NumLock is enabled, you can enter NUM keys.
  • The DEL(Delete) button erases all text.
  • You can now paste copied text from the clipboard. This also makes it possible to insert Russian text, since a system for translating Cyrillic into Russification from SL was written.
  • You can also copy written text from the game to the clipboard.
  • Added ctrl + H combination. It makes the text brighter. (Red can be transformed into pink for example)
  • In the mission file, under the text, you can see the translation of Russian Russification symbols into Cyrillic. (This will make the task easier for those translating the mission)
  • -88 units of new weapons (+ new sounds for them).
  • 258 new vehicles.
  • About 2,000 new objects (Including all content from SAMP)
  • 200 new skins.
  • Adaptation of Discord RPC.
  • Sprint is now available with every weapon.
  • Fixed collision in 99% of interiors.
  • The gates in area 69 have been removed, so you can put your own there and open and close them directly in the mission.
  • 90% of vehicles now have available vinyls.
  • Tuning is now completely saved before creating a car; you can also tune a car directly from the menu.
  • Sirens, plane ramps, buckets and other movable components are now saved before creating vehicles.
  • A shooting system has been made for all suitable equipment. Now, for example, the Hydra can use machine guns, the Hunter can use heat traps, etc.
  • Now tuning for vehicles is available directly from the menu and almost every vehicle can be equipped with all available wheels.
  • For the "in-game cutscene" goal, previews have been added for each of the 148 available cutscenes.
  • Added cutscene target. It allows you to quickly create cutscenes, with dialogue, with the camera and its shaking, as well as with time slowdown. There were a lot of requests to add it.
  • Added choice of color for the marker icon on the radar and map. Now you can set checkpoints on goals, having reached which, after a restart you can start from the achieved goal. Even the positions of previously dead actors or exploded vehicles are preserved.

  • A console was created that will allow you to conveniently create and test missions. (DEBUG)

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Check out more on official Mission Maker: Remake VK page

Post comment Comments
GregorHecker
GregorHecker - - 29 comments

It looks good, the question is if you could make good missions in an easy and simple way as if it were DYOM?

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HorusPublishingGTA Author
HorusPublishingGTA - - 39 comments

The answer is: Even better ones.

First, MM has alot of features including features that have never ever be seen before in DYOM, including "Leave The Area" objective where it is similar to GTA V objective - you set radius of a area that you need to leave untill the next objective starts. You have racing, where in DYOM it's impossible to do racing, many new animations, updates, vehicles even. DYOM veterans will not be hesitant to try it out, because they want MM to be perfect and I hope they can try it one day! By the way, you can set custom Healthbar names, territories to conquer in a objective, beep the horn objective, storyline has a cool feature that is seen in Singleplayer GTA:SA missions where you need to arrive at the certain hour to start the mission, carrec paths and much more.

Don't try 1.7 because 1.7 is a buggy mess I would prefer you using 1.6 instead if you want to try the version before remakes, but if remake will come I would definetely recommend it since it should have all the bugs fixed.

And lastly - Mission Maker Remake will bring features from DYOM as well, after watching some simple tutorials you could make a simple mission by yourself. And editing mission is much more easier than DYOM, because the editing is decrypted so text won't corrupt etc.

Reply Good karma+1 vote
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