Just i can't understand WHY games like quake, half-life and unreal have own HD mod, but Wolfenstein are not. I collected all what i found in network and compiled to one pack. This is my old dream - Return to Castle Wolfenstein in high definition textures, with pretty amazing graphics. May be in the future Berserker will use this pack for creating new berserker@wolf mod or something like this. Several texture of my own, and i'm not just a compiler. This update will be a big work of all RtCW lovers.
This is the last version of unfinished graphic module for Return to Castle Wolfenstein, based on Berserker@Quake3. This thing doesn't finished, stay tuned for more updates.
Adwanced precipitation. The code is highly optimized, accelerated, limits on the number of drops/snowflakes expanded, removed the flaws and bugs,added the sound of rain.For new cards in the worldspawn added: "atmosphere", value that something like this: T = RAIN, B = 5, C = 10, G = 0.5 0.5 2,BV = 50 50, GV = 200200 1, W = 2, D = 4000 (T is required).For more information about these options, see here.
cg_atmosphericEffects default = 1 CVAR_ARCHIVE |CVAR_LATCH - allows precipitation
cg_lowAtmosphericEffects default = 0 - enables faster fps by disabling spray drops and reduction of rainfall (1) or total prohibition of snow (2)
cg_forceAtmosphericEffects default = 0 CVAR_LATCH - boosts (1) rain or snow (2), or you can set the full string type "T =....."(T must be first!)