The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

RE:GZ is only loosely based on RE, there will be new and familiar names. This is my first mod, please give me your input and advice. Your a security guard working for Umbrella Corp. One fine day, as you stand guard at the entrance to the facility, you hear a explosion. As you wander inside to investigate you find dead bodies everywhere. Suddenly, from the hallway ahead of you, you hear moaning..... For those who are wondering why the heck I picked Wolf3D to make RE:GZ, it's because of the challenge to make a nice horror game from a old game. And for how easy it is to model for it :) The weapons will be a baton for the knife, a glock for the pistol, a m16 for the machinegun, and a SAW for the chaingun. A few of the enemies will be, a melee zombie, a pistol zombie, a machingun zombie, a acid throwing zombie, and many more.....

Report RSS Hello

Hi from the RE:GZ team! (I.E. Me) Progress is......progressing. I'm working steadly on the weaponless zombie, and the baton Progress will be a bit slow due to school though. But, I hopefully will have a small demo by the end of June, or maybe mid July. Wolfenstein 3D probably wasn't the best choice

Posted by on

Hi from the RE:GZ team! (I.E. Me) Progress is......progressing.
I'm working steadly on the weaponless zombie, and the baton
Progress will be a bit slow due to school though. But, I hopefully will have a small demo by the end of June, or
maybe mid July. Wolfenstein 3D probably wasn't the best choice for a engine, but it sure is easy to work with :)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: