Heat was if not the last good modern nfs game, their cops were great but what about if i crank this up by a notch.
This mod was designed to work on version 1.0 Standard Edition which it's the first version of the game.
- - Improved AI Cop Chaser and Cop Racing Trait
- Cargo Cop cars now change to a night version for more consistency
- Increase Base Fine when getting busted or wrecked
- Removal of punch notifications when rhino is spawned to avoid annoyance
- Increase Cooldown Time about 15 Seconds
- Killswitch vehicle is now switched from charger to Corvette
- Improved Pursuit system by having rhino and roadblock spawn on daytime and Improved aggressiveness on night time
- Buffed police vehicles especially corvette to be able to keep up with you on 400+ car(No chance if you had good skill and/or using overpowered car)
- Removed roadblock and some other POI like dead cop, rhino on the map, etc
- - *Version 2* Fixes Aggression of the cops
- - *Version 2.5* Improved Race Line Skill on Hard Cop Racing Trait(Corvette) and some other minor changes and fixes
- - *Version 3* Disabled All Fallback value on each cop trait
- *Version 3* Made some changes to AI Maneuver Prefab
- - *Version 3.5* Some other changes were made in this version
- - *Version 4* Improved max target range on pursuit
- *Version 4* Some other changes were made in this version that i can't documented here
- - *Version 4.1* Updated Cop Car Specs and Nitrous along with some other changes
- - *Version 4.1 Revision 3* Separating Localization mod from my main mod due to compatibility error when playing on non-english version of the game and bundle into one as a fbcollection zip file
- - *Version 4.2* Changes to Cop car drift config and other pursuit stuff
- - *Version 5* Remade the mod in new version of the tool
- - *Version 5.1* Some other changes and fix
- - *Version 6* Removing InputDelay on each cop trait
- *Version 6* Changes in the Aggression Tactics
- - *Version 6.1* Fixes Aggression of the cops by having highest number of HitReactionDamageThreshold in each cop trait
- *Version 6.1* Some other changes were made in this version
- - *Version 6.1.1* Fixes were made in First Night Mission in terms of the cop spawn
- *Version 6.1.1* Changes in the Aggression Tactics
- - *Version 6.1.1 Hotfix* Reverting InputDelay from 0 to back to its value that i modified due to being less aggressive for some reason
- - *Version 7* Increased Aggression Probability
- - *Version 7.1* Changes in the aggression tactics and the other things
- - *Version 8* Changes in aimaneuverprefab startingcriteria to make the cops more aggressive than before
- *Version 8* Some other changes were made in this version
- - *Version 8 Revision 2* Increase Aggression Probability on aimaneuverprefab, max heat level and pursuitgamemode
- *Version 8 Revision 2* Made some changes to maneuvertimeout on aimaneuverprefab
- *Version 8 Revision 2* Some other changes were made in this version
- - *Version 8 Revision 3* Other changes were made in this version
- - *Version 9* Set all of the probability back to 100% because it felt less aggressive somehow
- - *Version 9 Revision 2* Changed ManeuverTimeOut to a value that can be divided by many numbers and at the same time the amount of seconds is lower than in original
- *Version 9 Revision 3* Made some changes in AiManeuverPrefab Starting Criteria
- - *Version 10* Changes in the cop cars specs
- *Version 10* Some other changes were made in this version
- - *Version 10 Revision 2* Changes in the cop cars specs
- *Version 10 Revision 2* Other Minor Changes since this version and will be the last cause i reached the limit on the aggression
- - *Version 10 Revision 3* Done some polishin on the mod
- *Version 10 Revision 3* Made some changes to starting criteria
- - *Version 10 Revision 4* Made some changes to AIManeuverPrefab Starting Criteria
- - *Version 10 Revision 4* Revert MaxPatrolDistance value to original(400) for more reliable cop spawn
- *Version 10 Revision 4* Changes in Dodge Charger Specs
- - *Version 10 Revision 5* Set HitPointThreshold on each traits back to triple values(999) rather than million values which the game didn't like to calculate(that is as far as i know in terms of why the cops felt less aggressive)
- *Version 10 Revision 5* Other changes were made in this version
- - *Version 10 Revision 6* Changed maneuvercooldowntime to 1 second rather than .1 second due to game not being able to calculate the value(This is the last time i trying to fix the inconsistency on the aggression tactics)
- - *Version 10 Revision 7* Made some changes in aimaneuverprefab
- - *Version 10 Revision 8* Cop spawn behaviour is now being reverted to original form
Installation:
There is 2 version inside:
- File Replace
- Frosty Mod Manager
Steps for File Replace Version:
1. Download Frosty Tools 1.0.6.1 or later
2. Extract that archive to somewhere
3. Go to the folder that you just extracted and then thirdparty folder
4. Copy cryptbase.dll file in that folder to root of game directory
5. Then Copy the PATCH folder inside the extracted mod directory you downloaded earlier to the Game directory and that was it
The positive of using the file replace version is you can launch it directly on the executable, no software was needed next time you want to play again.
Important NOTE: Backup the folder before applying the mod just in case you want to roll back to original one
Steps for Frosty Mod Manager Version:
1. Download Frosty mod manager 1.0.6.1 or later
2. Extract the downloaded archive to somewhere
3. Double Click the main executable
4. Click New and then point to the NFS Heat Executable on the game directory and select it
5. Double click the profile that frosty detected it
6. Enter the Decryption key by looking up FrostyENC.txt and then copy the password to the field and then click ok
7. Update the SDK by following what the message tell you and after that just hit done
8. Reopen the program again and double click the profile again from before
9. Click Add mod and select "NFSH_Relentless_Cops.zip"
10. Click the mod and then click install mod by the right arrow
11. After that, you just had to launch the game and the mod will be applied
NOTE: Next time you want to play with that mod you had to use that program again, launching directly through executable will NOT do because the software doesn't applied on the game directory at all, instead it was on the separate ModData Directory.
Build it on Frosty Editor 1.0.6.1/NFS Heat Version 1.0 Standard Edition
Have fun getting away from reckless cops
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