Napoleonic Era Campaign Files Part 1(LME + Darthmod Expanded). You also need Part 2
Make sure to Load the mods in the correct loading order!! (loading order in the description)
Installation:
Copy/unzip into the data folder all the files.
YOU ALSO NEED PART 2: Moddb.com
Then you have two options to activate the mods:
- The easiest one is to download the mod manager and simply activate the mods manually by selecting them in the menu:
Moddb.com
- The other one is to activate them by scripting, go to C:\Users\"YOURUSERNAME"\AppData\Roaming\The Creative Assembly\Napoleon\scripts
*If you dont find it try to tip in your file browser: %appdata%
There you will find a txt named "user.script", copy there the list of mods you wanna play as attached below in the "Loading Order" subsection. [Remember to delete the comments between brackets]
Loading Order:
mod "(A)_LUA.pack";
mod "(A)_DMN_Darth_Effects_Napoleon.pack";
mod "(A)_Empire2_Napoleon_sound_V2.pack";
mod "(N)_NoForts_Religion(Do not activate for peninsular).pack";
mod "(N)_Reto_BattleMOVwithbacks.pack";
mod "(N)_Reto-BattleMOVearly.pack";
mod "(N)_Reto_BattleMOv2.pack";
mod "(N)_Reto_texture9.pack";
mod "(N)_Reto_Armada_Espanola.pack";
mod "(N)_Reto_BattleMOV07-11.pack"; (Here select the reskin for the chapter you are going to play)
mod "(N)_LME4_Camp1807_Chapter_VII.pack"; (Here select the chapter you are going to play)
mod "(N)_LME4_Realistic_BAI_CAI_skirm.pack";
mod "(N)_LME4.pack";
mod "(N)_ERA_Logo_UI.pack";
mod "(N)_LME4_BSM.pack";
mod "(N)_LME4_U_AI.pack";
mod "(N)_LME4_Music_Project.pack";
mod "(N)_LME4_graphics.pack";
mod "(N)_LME4_maps.pack";
mod "(A)_rnmGrand_Fleet.pack";
*You also need to add manually to the data folder the corresponding TEXT file
*You have two different nomenclatures for the files: (A) and (N). (A) comes from "All", and these are the files that are compatible with any other mod. (N) comes from "Napoleonic Era" and obviously these files are only useful to play this mod. These nomenclatures will be very useful to differentiate these files from the future NEW ERA files that will be done for Napoleon Total War as well.
Campaign Chagellog:
France will have an expansive attitude while the other factions will use their resources to help their allies, defending and recapturing their own territories. Like this, you will have a more accurate historical experience where you will not see nations expanding all over Europe (EXCEPT FRANCE)
Battle Chagellog:
- Bigger maps and slower movements: More tactical and longer battles
- Cavalry has been nerfed but is still useful for flan or breaking certain infantry formations.
- Bayonet charges will produce moral penalties for both, the units that it is charging and the one who is receiving the charge. Like this melee combat will be sort and will be only useful to break enemies moral. As it really was. Moreover, this will make AI keep firing in lines more frequently resulting in more realistic battles. Neverthelles it is still going to be dumb. Some video examples: Youtube.com
- Units will run after suffering 40% of deaths.. you will need to keep reserves in the second line to fill the gaps of your first line!
- Light infantry will have better aim than line infantry but balanced with poor morale and less melee combat. These changes try to reproduce the melee and morale benefits that had for the infantry to fight in compact lines.
- The AI will recruit less militia, skirmish and light infantry, so almost all the armies will have a majority of line infantry.
- Units ultra size: Line infantry: 350, Elite infantry and grenadiers: 320, light infantry: 180, skirmishers: 150, militia: 240 and cav: 90.
- New musket and cannon sounds from Empire II. Credit "Tonnes"
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Have downloaded the files to NTW data. In trying to use the mod manager for NTW, it doesn't populate any of the information. Can't run the game, make choices, etc. How do you get this to work?
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