Remaster for Star Wars Republic Commando, featuring fixes, graphical and audio improvements.

Post news Report RSS SWRC Remaster v1.6 is OUT NOW!

New version is out! Download and check the changes here!

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New version of SWRC Remaster is OUT! Check the changelog here:

- We've restored the EAX audio and it will now sound MUCH better than before, thanks to OpenAL Soft.

- Improved lighting on f.e explosive barrels, they will now emit light and the light will also go away when destroyed.

- Polished the multiplayer maps a bit more.

- New loading screen menu for 16:9 and ultrawide monitors.

Check out the mod here: Mod Link

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lowenz
lowenz - - 1,060 comments

Just perfect :)

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Guest
Guest - - 690,459 comments

awesome dude love this game!

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Guest
Guest - - 690,459 comments

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Guest
Guest - - 690,459 comments

Version 1.6 crashes for me when loading into the campaign (new campaign).

General protection fault!

History: FStaticTexture::GetTextureData <-
HudArmsTextures.HudArmsDC17m.DC17m_BlasterSniperBump <-
FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <-
FD3DRenderInterface::SetShaderMaterial <-
FD3DRenderInterface::SetMaterial <- RenderStaticMesh <-
FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <-
FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render
<- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <-
UGameEnginer::Draw <- UWindowsViewport::Repaint <-
UWindowsClient::Tick <-UGameEngine::Tick <- UpdateWorld <-
MainLoop

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BIANFA15
BIANFA15 - - 2 comments

I have exactly the same problem :(

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Guest
Guest - - 690,459 comments

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