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"If it felt any more real, you'd bleed" Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played. Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective. The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As...

RSS December Update

With the sands of time fast running out for 2006, we thought it appropriate to bring the community news of our current status and send you into the holiday season with optimism through our final update of the year. The last month or so has been very difficult for the team. As you will have seen from

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With the sands of time fast running out for 2006, we thought it appropriate to bring the community news of our current status and send you into the holiday season with optimism through our final update of the year. The last month or so has been very difficult for the team. As you will have seen from Cevat Yerli's recent statement regarding delays to Crysis, sometimes when you push the envelope of games design, the envelope pushes back... While it is a great honour to be selected to utilise the Crysis Pre-SDK, we also are effectively beta testing it for Crytek, so the going can often be slow.

Meanwhile, our mapping and modeling teams have started to look at urban environs first and here we can showcase some works in progress by Stefan Morrell. We have a series of WIP in game scenes developed using Sandbox 1. We hope that from these you can see that we don’t want to make bland concrete edifices. Urban maps in Obsidian Edge 2 will carry an atmospheric resonance that will amplify the in game tension. Just to emphasize, these are all in-game renders from Sandbox 1…

Wireframe Urban Pieces Urban Render 1
Urban Render 2 Urban Render 3
Urban Render 4 Urban Render 5
Comments
sbnewsom
sbnewsom

Brilliant work! Can't wait to see this **** in game! :D

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Sallycin
Sallycin

Nice work, great arcitecture.

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AJ_Quick

Looking better than good!

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stringed_Evil
stringed_Evil

Awesome stuff Stefan!

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