Fix for ESRGAN AI neural upscale pack for No One Lives Forever
This universal fix is for any versions (x2 or x4) of the mod. I created separate fix file because it's hard to modify 3Gb main file for just 400kb of fixes.
Unpack to NOLF/Custom folder, follow the instruction to the mod
Add this REZ files to the loading list of the game
Changelog
v2
-deleted INTERFACE/MISSIONFAILURE.PCX to prevent menu mission failure visual scale bug
-deleted TEX/FLARES/ textures to fix flares visual bug
-deleted MENU/SPRTEX textures to fix menu arrows visual bug
-M01S04.DAT file (Missfortune in Morocco Scene 4) was manually fixed to remove one tricky moon flare bug by reverting UV vectors just for this flare texture
v3
-manually fixed scaling bugs for sprites used as world textures and for flares in maps:
M01S04
M04S01
M07S02
M09S01
M09S03
M11S01
M11S02
T01S01
T06S01
T08S01
T09S01
05BEAUJOLAIS_AM
CASTLE_AM
GREATWALL_AM
OASIS_AM
ORBITALDECAY_AM
STASI_AM
ZIPPER_AM
007CLUBDEAD_DM
RUINS_DM
v4
-fixed sprites which used world textures. Making monitor render normally on the space level instead of too big
SPR/SPR0037.SPR
SPR/SPR0038.SPR
-fixed sprites rendering INVISIBLE text on few levels by creating edited INVISIBLE.DTX texture and editing sprites that used it
SPR/SPR0009.SPR
SPR/SPR0010.SPR
SPR/SPR0011.SPR
-in advance fixed 2 sprites that used INVISIBLE.DTX file
SFX/EXPL/SPR/ROCKET.SPR
SFX/EXPL/SPR/ROCKETC.SPR
Thank you very much for developing this Upscale Pack. Dos the order matter for when the patch is applied? I'm using the modernizer patch so should it be modernizer patch.rez 1st, then Upscale Pack V3 and then this rez for V4?
Thank you.