Try collection of mods, that will make the original game more fun, without changing the original gameplay and balance (also contains mod Hooks for build work)
Mod Universal Helmets 2.0 Extended (for Flesh and Faith)
Try collection of mods, that will make the original game more fun, without changing the original gameplay and balance (also contains mod Hooks for build work):
- Quickly Swap Items mod -
Switch weapons and items with a single click or key press.
- Reusable Nets mod -
Normally with nets it's "use it and lose it". As a result, I hate using nets. This mod lets you get your net back if you kill the enemy before he breaks out. You'll get the net back as loot at the end of the battle, or you can pick it up off the ground.
- Removable Upgrades mod -
Press U to detach an armor upgrade and put it back into the inventory.
I confirm the problem with renaming a bro due to the remove upgrades mod using the U button
I avoided it by saving when entering each letter of my brother's name. This is inconvenient, but it works: select the brother whose name we want to rename > if his name has “U” - enter all the letters of his new name that are located before U > confirm/save the new name > enter U > confirm/save > enter the rest —> confirm/save.
This is inconvenient, I will fix this problem in the future.
- Boneplating Indicator mod -
Adds UI icons to indicate whether or not a Brothers Boneplating has been used up or not.
Because too often I think: Did this guy get hit already? Maybe just the shield? Do I want to stand next to this Chosen to find out?
- More Heads mod -
Adds in 11 new heads for units.
- Named Two-handed Orc Axe and Flail -
- Weapons Skins -
- Mod Non Company Tabards -
Modifired mod.
You can create a basic Tabard (10 Durability and 2 Resolve) at a furrier from 1 cloth rolls item (goods) for 200 coins. They cannot be bought in armorsmith or on the market!
You can create Colorised Tabards (10 Durability and 4 Resolve) at the furrier from 1 basic Tabard and a set of paints for 50 coins. List of paints colors:
paint black
paint red
paint white-blue
paint white-green-yellow
paint black & paint red
paint orange-red
paint orange-red
paint red & paint white-blue
paint orange-red & paint black
paint black & paint white-blue
paint white-green-yellow
paint black & paint white-green-yellow
You can create Colorised Tabard with silk lining (15 Durability and 6 Resolve) at the furrier from 1 Colorised Tabard and 2 arab silks (goods) for 250 coins.
You can remove tabards from your armor with the U button just like any other armor upgrades.
Create colorful scarves from a roll of cloth and a silver bar! :)
* * *
- Mod Universal Helmets -
Mod with 39 helmets (9 by L3monJuic3). Expanding the range of the most commonly used standard helmets:
nasal helm (105) - 2
kettle hat with closed mail (250) - 2
full helm (300) - 2
You can find these helmets in armorsmiths and on enemies.
* * *
- Legendary Spear -
- New Champions (modified) -
This adds new champions to the game and modifies many parameters related to champions.
- Mod Vampire Kopesh Named -
adds 2 types Named Kopesh
- Mod Necrosavant Crown -
adds 2 types Named Necrosavant Crown
- Fox Potion Mod -
brew a Fox Potion that adds +5 to stamina (need: 2 Valuable Furs, 3 Soul Splinter, 1 Poisoned Apple, 2 Unhold Heart)
brew a Bull Potion that adds +5 to hitpoints (need: 2 Holy Water, 3 Rainbow Scale, 1 Happy Powder, 1 Mysterious Herbs)
- Throwing Silver Spear -
Make Large Silver Ingot from the silver items you received. Make Large Golden Ingot from the golden items you received. Make Throwing Silver Spear with increased damage from the Large Silver Ingot.
- Estoc -
Estoc weapon from True Balance Mod.
Make Estoc from greatsword and Large Silver Ingot.
- Sato Additional Equipment 3.2 -
Adds some new equipment, as well as visual variants for some existing equipment.
- Hackflow's Perks -
My curated collection of perks inspired by More Perks, True Balance and Stabilized mods. The perks were selected, fixed, rebalanced and complemented. This contains only 6 new perks in the spirit of less is more approach. The ones that were not taken I consider either duplicating existing perks or traits, hard to balance or just boring.
So here we have:
Flesh on the Bones: If the bones are there the flesh will grow. Restores hitpoints at double rate and doesn't feel any new injuries until combat ends. Both will only work as long as no bones are broken. Permanent injuries are fine.
Bloody Harvest: Gain +10% chance to hit for all area of effect attacks.
Balance: Getting hit or missed costs half of the usual fatigue.
Full Force: Put your full weight into every blow and gain +1% minimal melee damage for each 3 fatigue caused by things worn and held. Items in the bag do not contribute.
Stabilized: Specialize in medium armor! Hitpoint and armor damage is reduced by 25% when the total penalty to Maximum Fatigue from head and body armor is between 25 and 37. Outside this range the bonus drops rapidly.
Battle Flow: The first kill each turn does not accumulate fatigue.
* * *
- Weapon Enchant Potion -
Modifired mod. Lindwurm blood - a rare and valuable resource - is practically useless in the original game. And gold items are only suitable for sale. Get Lindwurm blood and golden ingots to create unique weapons and improve them.
Transform your simple weapon into a named weapon using Lindwurm Blood and a 3 Gold Ingots.
Make potion will keen your named weapon, moderate increase one stat - craft it from 3 Gold Ingot, Lindwurm Bone and 2 Lindwurm Blood.
- Davkul Rising -
Adds a separate faction of cultists to the game. Edited to make the game more comfortable and interesting.
* * *
Mod only for Blazing Deserts and Of Flesh and Faith (for game version 1.5.0.15 and higher)
Install: drop the zip file with mod into the game/data directory (do not unpack the archive).
Thank you for using the mod! :) Enjoy!