Remake version of the popular mod "Mission Maker". Now improved, with brand new features added & stability improvements.

Post news Report RSS Mission Maker - Remake (Version 1) is available to download!

New version from a Mission Maker Remake has been finally uploaded to ModDB.

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Mission Maker Remake

Finally available to download on ModDB!

Mission Maker - Remake (Version 1)


With today's upload, you can finally download the brand new Mission Maker: Remake version. Remake version has been done from scratch by Naloger (it took him a year to do so) it has many, many new features. Here's a changelog from November:

  • A huge number of new weapons, equipment, skins, objects, interiors, animations.
  • Added many new and necessary features for your missions.
  • New air transport that you can use in your missions. Soon there will be screenshots of new cars and bikes, then military ones.
  • The Objective "race mode" has been developed. Available for cars, bikes, helicopters, boats and planes.
  • Added shot simulation for actors. A mission was also made based on a local meme among developers. It turned out quite dramatic.
  • CapsLock and Numlock status is now output from the system rather than from the game.
  • When NumLock is enabled, you can enter NUM keys.
  • The DEL(Delete) button erases all text.
  • You can now paste copied text from the clipboard. This also makes it possible to insert Russian text, since a system for translating Cyrillic into Russification from SL was written.
  • You can also copy written text from the game to the clipboard.
  • Added ctrl + H combination. It makes the text brighter. (Red can be transformed into pink for example)
  • In the mission file, under the text, you can see the translation of Russian Russification symbols into Cyrillic. (This will make the task easier for those translating the mission)
  • -88 units of new weapons (+ new sounds for them).
  • 258 new vehicles.
  • About 2,000 new objects (Including all content from SAMP)
  • 200 new skins.
  • Adaptation of Discord RPC.
  • Sprint is now available with every weapon.
  • Fixed collision in 99% of interiors.
  • The gates in area 69 have been removed, so you can put your own there and open and close them directly in the mission.
  • 90% of vehicles now have available vinyls.
  • Tuning is now completely saved before creating a car; you can also tune a car directly from the menu.
  • Sirens, plane ramps, buckets and other movable components are now saved before creating vehicles.
  • A shooting system has been made for all suitable equipment. Now, for example, the Hydra can use machine guns, the Hunter can use heat traps, etc.
  • Now tuning for vehicles is available directly from the menu and almost every vehicle can be equipped with all available wheels.
  • For the "in-game cutscene" goal, previews have been added for each of the 148 available cutscenes.
  • Added cutscene target. It allows you to quickly create cutscenes, with dialogue, with the camera and its shaking, as well as with time slowdown. There were a lot of requests to add it.
  • Added choice of color for the marker icon on the radar and map. Now you can set checkpoints on goals, having reached which, after a restart you can start from the achieved goal. Even the positions of previously dead actors or exploded vehicles are preserved.

  • A console was created that will allow you to conveniently create and test missions. (DEBUG)
  • Added Vice City & Liberty City from LC&VC Stories to the game, without needing to install GTA Mixed

New screenshots:


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(c) 2023 Naloger Developement

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