Battle for Republic City by FragMe! is another Naboo styled map but is much more close quartered compared to other Naboo maps. This map is shaped in a circle so if you literally run around in circles and things start looking the same, now you know why. I TAKE NO CREDIT MAKING THIS MAP. ALL CREDIT GOES TO FRAGME! ALONG WITH ANYONE CREDITED IN THE README.
DESCRIPTION IS FROM THE README:
Battle for Republic City*
(formerly Naboo: Urban Street Fight)
This is second released map, I have so many more in the "developement" stage.
It is the map that was originally submitted for the SWBFFiles Urban street fight mapping contest held
this past December in which it came in 3rd, so I thank all who liked it and voted for it.
The map has had a lot of bling added to it, as well as added game modes.
Most of the building assets have been re UV'd to fix mapping errors also the collisions for most
buildings have been tightened to fit the building not the super high collisions they had on
the original naboo maps. The only ones that still do are the ones on the outside ring and that is
to stop people from getting out.
There are only a couple of custom buildings in the map.
All modes work in Multiplayer, even XL or it did with two of us playing.
Game modes
There are five game modes
- Conquest (both eras limited units)
This is much as it was in the original, limited types of units, 3 types per team and no hero.
I liked it this way as there is no overpowered unit that will determine the out come just good
old fashioned street fighting.
- One CTF (both eras all units available)
The flag is in the middle Rotunda which makes for intense fighting as both teams arrive at the same time.
- Two Flag CTF (both eras all units available)
For two flag the flags are on opposite sides in the smaller rotundas, but it isn't just as easy as running
though the middle to get it to your base the AI seems determined not to let you and they do it very well.
- Assault (GCW only all units available)
Assault mode featuring the normal set of heroes and villans, the fun part is though with the modified collision
on the buildings you can now fight across the roof tops as well. Try using the top of the center rotunda as
a sort of king of the hill type of play.
- XL (both eras all units available)
Big battle lots of carnage, Republic and Rebels spawn around the outside and CIS and IMPs spawn in the middle
Rotunda area. So if you really want a challenge spawn as CIS or IMPs but be prepared to be attacked from all sides.
- Modded Sides
None
- Known Bugs
None that affect game play, the lighting will flick on and off, it may be just my video card or a limitation of the game or we
could just say that the electrical system is a little wonky in a war zone.
- Game Play Recommendations
If you have a computer that can support it I recommend using the following settings.
Units - 32
Shadows - High
Lighting - Medium
Light Bloom - Off
Thanks goes to the Gametoast community and for all the help they didn't realize they had given me.
And my beta testers
RepSharpshooter
Jedi Joe
Unzip the file and add the NUF folder to your addon directory.
FragMe!
trgnarf-gt@yahoo.ca
“THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.”
*If you want to know why it is called Battle for Republic City look at the mini map.
Additional Photos of Map:
![RepublicCity2]()
![RepublicCity3]()
any chance you could upload the saleucami caldera map from battlefront zero as a standalone file? thanks for the uploads btw
I am afraid that would not be possible. If Battlefront Zero had all the new custom maps as 3 lettered folders I would upload them all separately. The only folder (ZER) was made so all the custom maps needed only one 3 lettered folder.