Turrets
Phalanx Facility Turrets
The Spear (Anti-Vehicle) and the Xiphos (Anti-Infantry) Phalanx turrets are both included with the next version. They're both stationary defenses but have complete 360 rotation and can do some serious damage to their intended targets. Though they can be quite easily destroyed by a HE explosive, or have the gunner taken out by an AP shell.
Construction
Buildings
There's a pair of new buildings, both with interior versions for indoor fighting and prop versions just for scenery. These two buildings are following the same parameters of previous structures, having empty insides for map creators to lay out their own rooms and cover.
Props
A collection of new smaller props are going to be included that are being worked on by Corpus_Callosum. These props will mainly be from the Biolabs so expect some plants and agricultural/sciency looking pieces. I haven't got any screenshots of them just yet but rest assured that they are coming along well.
Vehicles
Camo
Keeping with the current snow theme, camo schemes for some more vehicles are on their way. I've currently gotten the Vanguard done since last talking about them (could use some feedback to make sure people are okay with it) but I'm quickly going to get the Magriders and Prowlers done, probably all the Harassers too.
Infantry
Terran voices
As what you could call a beta or test of some sort, I've worked on adding a new voice set into the mod. At the moment, only the Terran Republic troopers have new voices as I want to make sure I've got it sorted out properly before adding the others. Quite a few lines in the TR set are just left blank, mainly because there aren't a huge amount of lines to record of each voice in PS2 but also because it gets quite annoying to keep hearing lines repeat like, "Very suspicious" from idle troopers.
Helmets
As shown in an image I posted a little while ago, three new helmets are being added with this update; The NC Roughrider, the TR Juggernaut and the VS Lacertae helmets. The Lacertae isn't done yet but I'll be posting an in-game image of that as soon as it's done.
I know it's not a lot for such a long time in the making, but hopefully this is enough to get you guys excited for the next update. As always it's possibly the I'll progress much faster than expected and will slip in a few extra pieces so keep an eye on the changelogs for stuff like that.
I'd also like to know if people would prefer I keep making updates like this, with a variety of different things. Or if you'd prefer updates to be more focused, like a version solely adding infantry weapons, helmets and equipment etc...
Please feel free to leave any comments, positive or negative, under this article, I really like to read the suggestions and praises, it keeps me thinking about the mod and motivated to add more. Thanks.
Looks great! Keep it up
You are certainly on the right track with the updates. Giving us a bit of everything, with each new version, is a great plan. Stick with it. Along with the items already mentioned for inclusion in the next version, one or two new vehicle weapons, and infantry weapons, would round out the new additions as "something for everyone".
The tank camo is awesome (and hopefully the Harrasser camo as well), the facility turrets look mouth watering, the helmets are amazing, the buildings are looking great, and the new voices will be very welcome.
Keep up the excellent work - you are doing some amazing stuff !!!
With the vehicle camo, personally, I would prefer not to see the faction colours being prominent on the vehicle. I would rather see mostly camo, with the addition of the faction icon/insignia on each side of the turret or body (whichever is appropriate) of the vehicle. In my humble opinion, this would look better.
Thanks for the feedback!
I've been experimenting with a grenade launcher for the Harasser today and run into quite an unfortunate issue. It seems that the gunner ai doesn't know how to utilize the launcher in turret form and refuses to fire unless taken under direct control.
I don't know a lot about the vanilla MoW (I originally started playing the game solely for the editor) but to save me looking through all the vehicles, do you happen to know if there are any that already use grenade launchers as a vehicle attached weapon?
I have sent you a private message, through the mod db message center. It will hopefully lead to some clues regarding this problem.
Another message sent.
From what I know the closest thing you could find to a grenade launch on a vehicle would either be one of the mortar half-tracks or one of the rocket vehicles other than that the only grenade launcher in the game is the British rifle grenades on the assault squad leader.
The solution (as far as I can tell) seemed to be to have the actual weapon file be in the bazooka folder, as now the ai are able to use it correctly. Now the next update will also include a Harasser variant with a grenade launcher turret.
Curious, will we get operational air units since we already have the props?
Eventually I hope to add them. However I haven't yet started to work on any air units so I don't know how difficult or easy they will be to add just yet.