Added new features and fixed lots of bugs. Key Features:
-Developer Login, -m1l3a and m1l3b players can now explore the map without being glued to the Jeep, - fixed FOV handle getting left in playername
VERSION____________2.03 - 2021.12.24
Added: Server reboot Configfile sv_quit.cfg to allow reboot via callvote
Added: Developer Login Feature and Developer Menus for testing and debugging
Added: Developer Token Authentification Autologin
Added: Check to exclude Player in noclip in Coop Distance and Range Scripts
Added: m1l3a players can now explore the map without being glued to the Jeep
Added: m1l3b players can now explore the map without being glued to the Jeep
Added: m3l1a All players spawning near shingle once it has been blown
Added: m3l2 Players moved to Radar/FLAK position when they are to far behind
Added: m3l2 Spawnlocations added to keep players closer to the mission progress
Added: m5l2a Spawnlocations for all players
Added: m5l2b Spawnlocations for all players
Added: m5l3 Spawnlocations for all players
Added: m6l1a Spawnlocations for all players
Added: m6l1b Spawnlocations for all players
Added: m6l1c Spawnlocations for all players
Added: m6l2a Spawnlocations for all players
Added: m6l2b Spawnlocations for all players
Added: m6l3a Spawnlocations for all players
Added: sound.scr used for soundlength definitions when waiting for sound in scripts
Added: replace.scr::playsound_wait now uses predefined waits
Afixed: server.scr weapon loadout issue when in g_gametype 1
Fixed: All Allied Assault Brifings getting stuck sometimes.
Fixed: e1l2/hideout.scr::InfantryWorkOnTank causing massive spam to logfiles waiting for player
Fixed: m5l1a Developer Debug Text printing to all players
Fixed: m5l2a, m5l2b Player exiting tank staying in spectator or having a invisible weapon
Fixed: m5l2b MG42 Gunner not getting killed by explosion, but turning invible and hauntig players
Fixed: e1l4 maproom.scr::invisibleMan Mister invisible being spawned multiple times
Fixed: chainspawner.scr::spawnersetup causing console errors if no player is connected
Fixed: friendly.scr::ailookrun using $player istead of Coop replacement, causing console errors
Fixed: objectives.scr::add_objectives missing check, causing console spam: main.scr::returnVarType was NIL [NIL] -> NIL
Fixed: objectives.scr::coop_objectivesSendPlayer bad player exist check, causing console spam
Fixed: main.scr::getClient using a bad handling logic causing script errors
Fixed: main.scr::playerMakeSolidAsapCheckTouching causing console errors when a player disconnected
Fixed: replace.scr::solidASAP missing entity exist check
Fixed: replace.scr::unholster causing sometimes console spam
Fixed: headaim.scr::main bad entity exist check
Fixed: level.coop_dedicated not being set correctly
Fixed: Un used Client CVAR coop_fov being used in the Coop Scripts
Fixed: FOV being reset when a new uniform/disguise is applied to player
Fixed: FOV being reset when a new uniform/disguise is taken from player
Fixed: m3l2 ::scene11_mgspawn_targeting not working correctly in coop
Fixed: m3l2 ::scene7_machinegun not working correctly in coop
Fixed: e1l3 briefing.scr::RestartWallBattleFinalTime causing console spam
Fixed: e1l3 courtyard.scr::Chaser1ThinkThread not working correctly in coop
Fixed: e1l3 roofjaunt.scr::spawnBigGerman not working correctly in coop
Fixed: e1l3 roofjaunt.scr::GuyGoToRoof causing console spam
Fixed: m1l2b ::coop_playerJustDied creating console spam if vehicles are removed
Fixed: m4l1 spectating player could get the mission stuck when fyling to the pilot without joing in first
Fixed: m4l3 Mission breaking if any other player than client 0 spawns first
Fixed: e1l3 getting a player stuck on respawn at Uniform Swap
Fixed: e1l3 failling at Uniform Swap and bejond breaking the mission
Fixed: Players getting stuck inside each other if spawned at same spot
Fixed: FOV handle getting left in playername
有bug请做完
This information is not useful.
You need to give more details and you need to write it in english.
Cool, friend! I grew up on this game, and after so many years, after the gamespy shut down the servers, I downloaded this beauty again, and how glad I was when I found out that there is a co-op mod. Now, I can show my girlfriend that happy childhood. It’s a pity, of course, that the pirated disc that my father bought somewhere was exactly MOHAAB, and in this modification, unfortunately, you can’t go through the entire campaign from Breakthrough, but I will believe that soon it will be possible brother! You my hero!
And yes, perhaps the time will come when, instead of another shameful battlefield 2042, they will simply make a remaster of MOHAA, and all its dls, and we will meet again somewhere on "Anzio" or "Palermo" or on the "Stadt" map.
Glad you like it.
We are working on completing the other maps.
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Fantastic mod. Feels close to official. Plays how a co-op mode for MOHAA should.
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Cool mod but sorry for off-topic: Is there a console commands that makes dead bodies unlimited? I know theres already a mod about unlimitedcorpses but it's too buggy, dead soldiers are smiling, dead bodies screaming "Grenade!" when you kill enemies with grenade. And sorry for bad english, i'm from russia
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