General
- Salamander banking angle increased from 0.25 to 0.5
- Havoc no longer prefers to be at the back of a formation
- Removed generic aircraft death explosion effect from Nova bubble
- Added idle and death explosion effects for Nova bubble
- Performance improvements to Nova targeting laser
- Reduced Loki formation spacing
- Reduced Meteor formation spacing
- Miniman no longer prioritises Commander
- New Stoke model
Balance
- Deathmark nerf:
- Rate of fire changed from 6 to 7
- Lockheed buff:
- Speed, acceleration and deceleration increased from 50 to 60
- Turn speed increased from 90 to 120
- Salamander buff:
- Health increased from 1000 to 1100
- Turn speed increased from 70 to 120
- Orbweaver nerf:
- Rate of fire changed from 2 to 1.75
- Imperator nerf:
- Drone aggression radius changed from 200 to 100
- Thor buff:
- Laser damage increased from 150 to 175
- Rocket damage increased from 50 to 100
- Rocket splash radius increased from 10 to 15
- Rockets more likely to impact in an area around the target
- Panzer nerf:
- Missile lifetime decreased from 8 to 5 seconds
- Nova change:
- Metal cost increased from 120 to 180
- Nova bubble now does 35 AOE damage on death after 1 second
- Loki buff:
- Turn acceleration increased from 20 to 30
- Turret pitch angle tolerance increased from 0 to 30
- Lancer nerf:
- Weapon range decreased from 80 to 75
- Meteor nerf:
- Health decreased from 3000 to 2000
- Turn speed increased from 40 to 60
- Havoc buff:
- Health decreased from 650 to 450
- Speed increased from 12 to 15
- Turn speed increased from 60 to 90
- Patriot nerf:
- Rate of fire per volley decreased from 1 to 0.83
Fixes
- Infiltrator now selects as a combat air unit
- Thor main cannon less likely to shoot into the ground
- Scout Bot Radar mode renamed to Investigator Radar mode
- Nova now properly auto-attacks targets
- Lockheed bullets now correctly exit from the gun barrel
- Lancer no longer fires above tall units at max range
- Spoiler land mines no longer block pathing