Experiment 1 is scheduled for a Friday 26 August launch. Basically what I've done is try too make the Source Engine look better than what we're used to, and I've also tried to brake the source engine cliché of everything being too linear. Thus also being the reason to why I'm releasing it in parts. Having a quicker development phase seemed a lot more logical while testing out new ideas. Instead of making something huge to then realize that the concept gameplay wasn't fun at all. As an example Experiment 1 will feature several endings and also several routes for the player to take which result in different things happening in the map. And if you ask me I think it's quite a neat little quest. And I hope you will think that too on August 26. PS. Dying is fine.

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