Hello to everyone and be welcome to a new left 4 dead mini game project.
The mod like it says in the moddb profile it will contain a new campaign and 4 new survivors to fit in it.
The survivors Bill, Francis, Zoey and Louis will be replaced with Samuel Trautman (Richard Creena) John J Rambo (Sylvester Stallone), Co Bao (Julia Nickson) and a new survivor we would like to leave it as a surprise.
The campaign action is will take place in a Jungle environment: wood bridges, tribes statue, camp fires and so on. The hordes will not be triggered by itself and it will be logically thinked. The story will have a connection with the rest. We do not want to spoil something so hope this info will be enough to make a image on this world of ours.
A few work in progress pictures can be found here:
The Co Bao model is done by Nomad, my team mate and the other char by me. We are looking for more people to push things faster, especially people that level design in hammer or other similar software.
Don't be afraid to pay a visit to us sometimes.
Our best regards,
The L4DFB Team
Sounds like fun mod :D
Are you planning to make Rambo more powerful than others?
Cos its seems strange if he will be killed first. But it sucks that anyone will fight to play as him.
Looking good. Look very high poly.
Insane idea...
Imagine the Hordes of Vietcong you could have charging at you with this Engine. They'd just have like 30 running and gunning, be insane : P
idea for the 4th survivor: BA BARACKUS (Mister T)!!!!!!!!!!!!!!
Nice, tracking
Smart move!
I look forward to this being implemented!
Good luck! And nice to see a hollywood cast.
:D
dude, Arnold Swarzenegger from Predator. i will put money on the fact you put him in. Hes from California (where the L4D story takes place) He was a in several badass Jungle theemed movies (Commando, Commando 2, Predator, etc.) and he is far more badass than Sylvester Stallone.
Great models ! However one slight issue. A. Are those models going to be in game ? B. What is your current polygon count per model ? - The ones you have shown here ( if they are going to be in game ) look dam high. As far as I know Source still has a upper limit. "10,000 polygons/model, 17,433 vertices and 2048 texture size" - Source : Developer.valvesoftware.com
I don't believe this has changed for L4D. Even if they come just under this limit I really would consider doing a lot of those folds in fabric etc. in your textures as L4D gets a dam lot on screen and slowdown is the last thing you want.
Obviously you don't know what ZBrush is used for.
Obviously you lack manners :)
I asked because I have seen far too many projects producing models useless for a final game, and not knowing anything about the teams previous experience I felt it prudent to pose the question. Id like to thank them for giving me a sensible and mature reply. Perhaps taking a leaf out of their book would lead to more constructive posts from yourself in the future.
Thanks again to [FB]Unforgiven for the reply. I wish you guys the best of luck in the future.
I do, don't I. Oh well.
Seriously, if you see amazing ZBrush work. Chances are, they know what they are doing. Its extremely easy to point out what work is quality and what work is amatuer.
FYI, High Resolution models are used for Normal mapping.
'FYI' Just because someone knows ZBrush doesn't mean they know the intricacies of a particular engine. Imagine a team coming from an engine like Unreal to Source, there are so many amateur mistakes to be made there. Even by a relatively experienced team.
Thanks for the info Wikipedia boy :)
Actually it usually does because Zbrush works like this. It uses a lo-poly model to work off of. Then you increase its poly's. Then you sculpt.
So yeah, they pretty much know how it works, because that low poly model usually comes from another modeler.
hello everyone,
thank you for your comments
The models you see here are highpoly, zbrush sculpts, the lowpoly mesh will come after this stage is passed, then we'll bake all the information from the highrez in the lowpoly mesh.
This process is called pretexturing on a more known term - normalmap and ambient occlusion -
The characters are still in progress, there will be a lot more detialed.
Our best regards,
The L4DFB Team
Looks like an amazing project
THIS MOD IS DEAD