Hey all, just another magic tuesday, we're always working on maps, but we've encountered a little problem because our geometries are too much complicated, so now we're studying how to import models from 3d studio max to hammer, models are lighter that geometries, so the much complicated parts of the geometries will be replaced with models. This will provides more knowledge on modeling for hammer and source engine, and we'll can implement new props and thing to make the game almost perfect! You will see another bunch of images soon!
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Hey all, just another magic tuesday, we're always working on maps, but we've encountered a little problem because our geometries are too much complicated, so now we're studying how to import models from 3d studio max to hammer, models are lighter that geometries, so the much complicated parts of the geometries will be replaced with models. This will provides more knowledge on modeling for hammer and source engine, and we'll can implement new props and thing to make the game almost perfect! You w
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