New Menu Options (1.0 Release) The new menu options will allow you to turn double jump on and off, and also set the time it takes to earn a point. This can be found in the gametype's rules tab. A semi new hud. Features less cluttered space, and new textured interface. The chat system is modified to be located in the top left corner of your screen, and now public messages are all one color, while team messages appear as your team's color. The new enemy notification system moved the enemy's name to the upper part of your screen, instead of the middle. It also changes the color from green to red. And it says Enemy: at the start. It will also beep when your aimer is over an enemy, and is a lot more accurate, as it goes away as soon as you take your crosshair off the enemy. This lets me take out the annoying shoulder lights. The physics have greatly changed, and it was made to be more realistic this time, slightly slowing the player, taking out double jump and double dodge. It...

Post news Report RSS Upcoming 1.0 Features.

The two main features I have added have to do with the menu. These are the ones I will talk about here. The rest of the bug fixes and tweaks will be explained when I release the next version. Version 1.0. The first new menu option is a tick box. If its checked off you are allowed to double jump in game.

Posted by on

The two main features I have added have to do with the menu. These are the ones I will talk about here. The rest of the bug fixes and tweaks will be explained when I release the next version. Version 1.0.

The first new menu option is a tick box. If its checked off you are allowed to double jump in game. I added this from feedback. People wanted the old double jump back into the game, and some didnt. So a choice is now available.

The second new menu option is a number input box. It ranges from 1-15 and allows you to change the time needed to gain one point. In Beta 3 you need to hold the spot for 6 seconds to get a point, again, because of feedback of different holding point wants, I made a choice for you. Of course these two options are server side if you're playing online, so dont expect any advantage over anyone else ;)

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Unreal Tournament 2003
Creator
JeTBike
Contact
Send Message
Homepage
Rfhq.com
Release date
Mod watch
Follow
News
Tags
Fix, Release
Browse
News
New
Post news
Report
Report
Share
Related Games
Unreal Tournament 2003
Unreal Tournament 2003 First Person Shooter