Just wanted you guys to know we have finally kicked off with the killzone mapping project.
I have slowly begun work by my own but now i'll really step it up with the beginning of the holydays, we have begun slowly with some models and working out how the map will be designed to fit the Ut3 gameplay and the killzone 2 look to give you the best custom content experience possible.
We are also happy to announce that we have decided to bring Killzone 2 Mapping Project to the the PS3 platform. We fell this as a natural thing to do since our Ps3 bretheren allready have the intest in the universe we are trying to expand.
I would also like to remind you that we are still looking for tallented people that can help us achive the quality we are striving for.
This is the perfect oppurtunity for people that want to be creating custom content and learn moore about modding workflow for future project within the Unreal 3 Engine. If you are not as experienced with Unreal 3 we will be there to support you.
So see this as a oppurtunity to learn or teach others about Unreal Engine 3 as we are building this together.
The positions we are looking for is:
- BSP Layout
- Texture Artists
- Modellers