The only good zed is a dead zed, so have some fun running them over and ramming them into walls, with the new vehicle mod by Braindead. Be careful not to run out of fuel though as you may be left stranded and surrounded by dangerous enemies, although you can purchase fuel at your nearest trader (at a hefty cost) Repair your vehicle with the new welder and carry on killing. First release will include the following vehicles: Police Car Assorted mini coopers Army Truck Forklift Truck Helicopter and will also contain the new weapons/tools Fuel Can Welder

Report RSS Drive-by test for in game viability

Testing a drive-by feature in the Killing Floor Vehicle Mod.

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One feature request that has repeatedly surfaced during the development of the Killing Floor Vehicle Mod is for the inclusion of passenger weapons. Well, after much tinkering and at times frustration (I can vouch for that) Braindead has compiled a play test concept build to demonstrate the viability of a passenger weapon feature.

The following video presents an early development stage play test. There are still some tweaks coming so view this as just a concept taster. So far, this passenger weapon is in the police car in the form of a 'drive-by' feature where the passenger is leaning out of the window with gun a'blazin. This feature is also supported by the helicopter with a passenger controlled cannon seated outside on the left side that supports the pilot's controlled weapon on the right side.


Drive-by Test

For this news item we're presenting in game footage of the vehicle drive-by feature on its' very first Coop run (for the benefit of moddb users who are kindly watching the mod). We'll present some further video footage that includes the helicopter very soon but for now here's a sneak peak image preview. This image presents 1st and 3rd person view for the helicopter front seat passenger and provides a good idea of the weapon's effective power...that is as long as you have a competent Coop pilot on hand.

Pilot and Passenger Cannons

In both the ground based vehicles and helicopter, the passenger will require a driver/pilot to control the vehicle.The passenger's role will be purely as support gunner. This format really brings out the Coop teamwork element that Killing Floor excels in.

Comments
.sverek
.sverek

Holy Pleasure... there helicopters.

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Awesome_ninja
Awesome_ninja

Wow, you guys are amazing! Great stuff there! Can't wait to test it =)

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arramus Author
arramus

All credit to Braindead. He's a one man band when it comes to building a complete package feature.

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Shoelip
Shoelip

Can you kill zeds with the rotor? Please tell me you can kill zeds with the rotor!

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arramus Author
arramus

Oooo, interesting idea. :)

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BraindeadUG Creator
BraindeadUG

Thanks all.....

@Shoelip after watching 28 weeks later, I did really want to add it as a feature but with the size of the heli and the size of the maps, it just isn't feasible, as you would be crashing into everything else as well.
Sorry to dissapoint on this but with twin mini guns, there is more than enough carnage fun to be had :)

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GetSpookd
GetSpookd

Make a smaller heli then, like a little bird with one minigun or something like this.

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Savci
Savci

Pwnage. Needs big maps, though :)

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arramus Author
arramus

Check out the video of Blood Mountain. It's built specifically for the helicopter. You won't feel claustrophobic in that one. :)

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Avenger2150
Avenger2150

Hmm, can't the "Drive-byer" aim his gun ? its kind of pointless to put your car into a position where your shooting man can shoot only at one point.

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arramus Author
arramus

This video displays an initial development build just to check feasibility and restricted movement. The current build provides a horizontal and vertical arc of movement within the confines of the passenger window.

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DJexs
DJexs

so do you plan eventually to attempt to give the passengers free aim? because that would be awesome.

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arramus Author
arramus

Within the confines of the passenger window you'll have free aim.

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DarkLiberator
DarkLiberator

it reminds me of GTA4 with zombies.

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Spinky7
Spinky7

It looks fantastic, and I can't wait to play it. However, I'm a bit worried about the zombie-on-car interaction. I'm expecting more splatters and less pushing. It is for balance, I understand, but having to push a zombie across the map to kill seems off.

Maybe I'm thinking about Zombie Driver too much, but whatever you decide, I'm sure it'll be great in the end.

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arramus Author
arramus

Hi Spinky,
This mod has a 'drag frag' system in that if you're travelling at full speed you'll get an abundance of insta-kills. If you're making some slow turns or taking your time about things then the zombies will be dragged along until you pick up speed, crush them, they escape, or they destroy your vehicle. We tried a couple of setups and this balance really works well.

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Anddos
Anddos

how come the zombies dont die when it hits them and they seem to just go up in a wierd way

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arramus Author
arramus

It's the 'drag frag' system coming into play. ^ Read the message above yours ^

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