The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Castle Helvete. A mysterious and barren island 200 miles north of Norway. A place of pagan worship for centuries. A meeting place for the world's elite secret societies. There exists a temple which sits high on the mount, a masonic/odinistic structure, containing unspeaklable power. 1934. Hitler has taken over the Reichstag and declared himself Fuhrer. On his quest for relighious artifacts, he turns to The Death's Head. A secret arm of the SS, a special task force dedicated to serving Hitler's darkest needs. The force is given order to occupy the sacred island, and begin archeological excavations. Hitler is searching for the most powerful and sacred artifact of all: MJOLNIR, HAMMER OF THOR! 1945. Hitler is assasinated in his bunker at Nuremberg by special OSS agent William J "BJ" Blazkowitz. BJ is declared a hero by the OSS. Given a hefty pension, and honorable discharge, BJ is sworn to never reveal the events at Nuremburg, for the knowlege of Hitler's technology,...

Report RSS Game Stuff:

Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating

Posted by on

Castle Helvete will be released as a single game, consisting of 8 episodes, for a total of 80 levels. This aspect has changed multiple times, as I was originally intending on releasing 3 mini games or "chapters" with 3 episodes per chapter. I feel it is better to unify the project, creating one colossal experience (for wolfers or course Happy ).

These are the current numbers, but may be reduced at the final coding stage, (I'll keep my fingers crossed):

Weapons: 6 regular, 1 special.
Badguys: between 16-20, not including 10 bosses. Most badguys are similar to the originals (meaning their will be only 1 guard for example, with behavior/hit-points being the same, but the guard will have 8 different outfits to match it's surroundings. Essentaill, the other guards with different appearences are "clones", which is easier to program)
Levels: already mentioned, but will include 70 regular, 10 secret levels.
Features: Wait and see.

That's all I can say for now, but don't expect new screen for a while, I'm ACTUALLY working very hard to complete the characters (a ton!). After that, it's all about finishing outstanding sprites/textures, menu/story art and organizing everything neatly, then sending it off to Texzk to play with. I have a bunch of levels laid out, but they will all ahave to be reworked once the engine is finished/features are present. Then it's building the remaining levels, and testing. It'll still be a while, but I set the release date for July 30th. Maybe we'll make it??

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: