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Report RSS Development news 2017/10/19

Development news. 2017/10/19. It has been a long time since the last news...

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GTA SA:REDUX



Development news

2017/10/19




It has been a long time since the last news, I still work on GTA SA:REDUX for almost 3 years and i still do,The big reason why the release of the mod is too late is the engine, I'm having a lot of problems with game engine like CTP, bugs, low performance... etc and the new mods, misc, programming..etc that come to GTA SA everyday by modders on other GTA site mods that will i can add them to GTA SA:REDUX to make the mod more fun and more close modern games.


Making massive project like that to an old game like GTA:SA will take much time and the more time it take, the more stable it will be and more features will be including.

speaking of features they will be new physics animations like ragdoll in game and more relastic animations like shooting, driving, walking...etc

here a simple beta test for realistic animations and ragdoll:

Special thanks for madleg (Bulletphysics.org) for core ragdoll scripts.

also more features we will talk about it later.



This a list of some new features am work on it:

  • Compatibility the mod with SA:MP
  • Full Support to DYOM to create your own mission in GTA SA:Redux and shear it to other players
  • Weapons and vehicles physics
  • New weapons and vehicles
  • High end graphics and visual effects
  • HD npcs,characters and player
  • Realistic animations and ragdoll
  • NPC'S A.I
  • New side mission
  • Dynamic music
  • Remake game maps
  • HQ sounds
  • HD effects and patrical
  • and more


There will be a lot of updates after the release of the mod full with new contents to keep the mod more fun and promising.


Keep your eyes on news by fallowing the mod on social media and moddb (links bellow)

Thanks for everyone who believed in this project and I promise you for experiment never play it before in GTA:SA.





Follow the mod on:




Comments
Armcoon
Armcoon

This is very cool mod. This is why I followed this mod a long times. ;) Keep it up, dude. :D

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Gendarme0 Author
Gendarme0

thanks for nice comment,This project grows with your support. :)

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Guest
Guest

Compatibility with SAMP? Now that's what i'm really excited for. Looking promising, keep it up!

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mp5lng
mp5lng

Me likes what me sees :D

One thing I noticed about the weapons though, AK, UMP, and MAC are mirrored in the wrong way, ejection port needs to be on the right side instead of left.

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Gendarme0 Author
Gendarme0

weapons still beta,they will change in final stage.

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ChaosZeroJK
ChaosZeroJK

Simple question. Are the new vehicles (either cars, planes, bikes, boats) going to be "historically correct" or they will be modern ones? I mean, the game is set in 1991 (or around that time anyway), having 2017 cars in it would feel out of place.

I could suggest the accurate ones for the time period if you wanted to.

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Gendarme0 Author
Gendarme0

Historically correct and modern

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s0ap13rd1g
s0ap13rd1g

This is something that has been on my wishlist for a long time.
I really hope you see it thru

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RebbEsc
RebbEsc

Holy crap man nice work!

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Guest
Guest

looks nice

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SPY-maps
SPY-maps

Funny, never realised that GTA SA didn't had ragdoll animations, till now!
Looks awsome what your doing, and i simply can't imagine how much work it is that you have to do. Straggering!
Cudo's to you!

Leon

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erykzukiewicz3
erykzukiewicz3

Compatibility with MTA ?

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