Hey everybody, we just got our mod db approval.I figure I'll use this opportunity to post our current plan for benchmarks. I'd also like to thank the folks at mod db for giving us this opportunity and our friends in the modding community for their donated game content and trust in our project.
The Benchmarks.
Prior to SDK release:
We will be stock piling portable 3d content using Quake Wars specifications.
Community.enemyterritory.com
Really Big Thanks should go to MWLL|Criminal from Mech Warrior Mod for acquiring and posting some much needed info.
Post SDK release:
A more detailed breakdown of the parts going into each release
Internal:
Alpha 1.0 Add Frag limit player
Alpha 2.0 Add Cash limit player
Alpha 3.0 Add Crack Head
Alpha 4.0 Add Bomber
Alpha 5.0 Allie third party players
Beta 1.0 Convert existing weapons
Beta 2.0 Convert existing vehicles
Beta 3.0 Convert existing powerups
Beta 4.0 Custom gui's
Beta 5.0 Server options, Admin tools
Public:
Alpha 1.0 Should showcase our Unified Gametype, Converted weapons, Converted vehicles, Converted powerups and Custom maps. Working towards beta, our later alpha releases will focus on bug fixing and additional admin tools
Beta 1.0 up to Gamma will mark the integration of new weapons, vehicles, pickups, maps, and additional damage
If all goes well:
Gamma 1.0 Combat System
Delta 1.0 Customizable Player's and Boltons
Delta 2.0 Excessive Damage and additional weapons
Wishful thinking:
Epsilon 1.0 Download Filter
Zeta 1.0 Insane mode
Omega: Final Smoothed out Bug Free version