Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Every friday, the team will post a news update detailing what they're working on and what's coming up next.

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News-Friday! Yes, the name is horrible so feel free to help me think of something more interesting.
I'm going to be doing these little posts each Friday to show you all what the team has been up to. So without further ado;

From the lore team: Things are starting to take off with the Battle of Orinda, having multiple people from all factions involved and will be leading straight into *REDACTED*. It'll be a big point in our time line, so if you're into roleplay and want to participate, click the link to read the entire story. Because of this, work on has slowed down a bit, but don't worry, these will soon pick up again!

From our web team: Qi has been busy revamping our GameCP (and fixing bugs) with a more streamlined look, bringing it more in-line with our forums and preparing it for our metagame pivot, which we mentioned in earlier posts. Perhaps there will be a small sneak-and-peak for you soon!

From mod development: FriendlyFire has been working on hyperspace gameplay, adding proper cubemap reflections, changing the lighting model and adding the first implementation of interdiction! Exiting hyperspace now adds a radar blip and jumping into hyperspace with your shields down will soon mean a quick and sudden drop-out, so a warning will be added for this as well.
Sizer has been working on some capital balance changes and fixing up the unruly SURs of the Nebulon-B and mc90. Time will tell if he will win!

Both Sizer and FriendlyFire will be taking some time off for the next week, after which they will be working full steam ahead to release a few well-deserved patches and work on fighter balance.

As for me, I will be trying to have a sit down with some of the players, asking them about their likes and dislikes about our current state of the mod, the upcoming changes in the metagame pivot and events. Events, events, events. Gotta keep you busy after all. Perhaps you'll even be able to win a ship that belongs to your most hated enemy...


Keep up the good work. Improving your modification with the feedback of your community is great. A lot of modifications don't pay attention to their own communities sometimes.

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