FFVIII Crystal is a gameplay mod for the Steam version of FFVIII Remastered designed to give a new way to play Final Fantasy VIII by making each playable character more distinct, strengthening and redesigning enemies, and adding new content.
A small update that includes a few fixes and minor things I forgot to port over from the 2013-Steam version as well as a patch that lowers Angel Wing's damage multiplier from x5 to x2.
Changelog:
- Updated readme with instructions on how to apply the IPS patch.
- Lowered Angel Wing's damage multiplier; removed status penalties from using Angel Wing.
- Fixed issue in which Ifrit's naming screen appeared twice during Zell's introduction.
- Changed Cid's dialogue when giving you the Elixir before leaving for Timber.
- Added a shop to the Forest Owls' train and dialogue to point it out.
- Fixed issue with a quest-related NPC in Dollet.
- Fixed issue in which the player could slip past the soldier in Dollet earlier than intended.
- Removed the Magic command from Cactuar's ability list.
- Joker now appears aboard the Ragnarok on Disc 3 and has a different shop as well as the ability to completely heal the party.
- Irvine/Cactuar starts with 30 AP in Aura (new save file only).
I also have a Switch port of the mod working. The only thing holding up its release is figuring out how to apply the Angel Wing patch to it.