𝐅𝐚𝐫 𝐂𝐫𝐲 𝟏 𝐆𝐥𝐨𝐛𝐚𝐥 𝐩𝐫𝐨𝐣𝐞𝐜𝐭. 𝐔𝐧𝐨𝐟𝐟𝐢𝐜𝐢𝐚𝐥 𝐜𝐨𝐧𝐭𝐢𝐧𝐮𝐚𝐭𝐢𝐨𝐧 𝐨𝐟 𝐨𝐫𝐢𝐠𝐢𝐧𝐚𝐥 𝐬𝐭𝐨𝐫𝐲. 𝐍𝐞𝐰 𝐡𝐢𝐬𝐭𝐨𝐫𝐲, 𝐧𝐞𝐰 𝐰𝐨𝐫𝐥𝐝. 𝐉𝐨𝐢𝐧 𝐨𝐮𝐫 𝐅𝐚𝐫 𝐂𝐫𝐲 𝟏 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐲 𝐰𝐢𝐭𝐡 𝐨𝐯𝐞𝐫 𝐚 𝐭𝐡𝐨𝐮𝐬𝐚𝐧𝐝 𝐦𝐞𝐦𝐛𝐞𝐫𝐬. 𝐆𝐨𝐨𝐝 𝐥𝐮𝐜𝐤 𝐚𝐧𝐝 𝐠𝐨𝐨𝐝 𝐡𝐮𝐧𝐭𝐢𝐧𝐠.

Report RSS Far Cry Return | The first introduction

Far Cry Return | The first introduction from global project. At this stage, I would like to notify the entire community about what changes in general have already been made in project by our experienced team.

Posted by on

fcr intro


Hello everyone and especially to those who still remember this game.

We want to present to your attention the most global project at the moment.


Now our priority thing in the project is to rewrite all the mechanics.
As mentioned earlier, this project is not just serious graphic changes, but also a complete rethinking of the game component in order to unleash the full potential of island themes with high-quality immersion in the journey.
The new mechanics will include high-quality animations, a variety of interactions with many items, inventory, shooting dynamics and player actions(inspired by Call of Duty: War Zone). In fact, the hardest part of the game is undoubtedly the mechanics. That is why we have been focusing on this for so long, and you don’t see many other updates, but they are, we are in no hurry to show everything at once.

____________________________________________________

MECHANICS INTRO

Now we would like to show you the basic things that we have achieved:

In general for now such features with guns:

  • Dynamic aiming (Modern Iron Sights);
  • Inertia (dynamic micro movements in animations including);
  • Tactical, fractional and empty reloadings(other types of reloadings are possible also...);
  • Improved sounds of shooting and reloading;
  • Improved aiming in optics (for now in the process the 3D aiming through the scope model like in modern games);
  • A massive attachments system in development(wip);
  • Two types of sprint (Like in COD: War Zone);
  • Various procedural animations for variety;
  • Ability to change hands on a character - submesh system (FCR: Work process (different characters ?) - YouTube);
  • Finally separeted FOV for guns and camera (Features: transparent console + weapon fov (finally) - YouTube);
  • Melee damage delay (for such guns as machete etc);
  • Interaction with environmental objects(WIP);
  • And many other details;

___________________________________________________

HUD UI

Some changes with pleasant HUD and UI:

FarCry0414

Imrpoved graphics example:

Screen0134

UI(Misson box):

____________________________________________________

That's the basis of quality first step of our goals. And that is only the beginning. Our main goals are: brings to whole community new platform with the most majority new features like in modern games.

Far Cry Return is not just unofficial continuation of the original story, that is also different quality view on the game in general.
The main vector is: weapon mechanics, large locations, a change of day, a system of weather conditions, fast multiplayer net-code etc... - and all this in a high-quality form.

Most relevant Far Cry 1 Discord youtube 1

_____________________________________________________


Bonus screenshot from the project:
bonus

Stay tuned and follow our news.
We will leave some intrigue as to how the plot will take place(without spoilers of course).


Post comment Comments
mvxlnm
mvxlnm - - 552 comments

Just great, keep this up!

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HFCR Author
HFCR - - 501 comments

Thank you 💪🏻

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GeManArcade
GeManArcade - - 12 comments

I liked mission box feature and all of this what has been presented here

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HFCR Author
HFCR - - 501 comments

Thank you.
Wait for more news, this is just a small part.

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GeManArcade
GeManArcade - - 12 comments

So, what will be added in project? What's about adding of backpack?

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HFCR Author
HFCR - - 501 comments

Yeah, sure, backpack is important detail and it will be added of course.
Looting system and loot detection is important part of gameplay in FCR.

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GeManArcade
GeManArcade - - 12 comments

What's about guns improvements like attachments for example?

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HFCR Author
HFCR - - 501 comments

Yes, sure.

Weapons are an integral part of the gameplay.
You will be able to upgrade weapons in detail, put on various stocks, mags, sights, gun muzzles...

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HFCR Author
HFCR - - 501 comments

GeManArcade,
There will also be such a feature as a workbench, on which you can create various items, improve weapons, as well as various potion in the form of vaccines.

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Chel555
Chel555 - - 11 comments

Great!

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HFCR Author
HFCR - - 501 comments

thanks, mate

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BlueTrigen
BlueTrigen - - 3 comments

waiting this mod!

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HFCR Author
HFCR - - 501 comments

thanks)

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SweetRamona
SweetRamona - - 5,114 comments

Looks good! :3

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HFCR Author
HFCR - - 501 comments

Thank you, I hope this summer we could show serious update(everything depends mainly on time).

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kijsjk85
kijsjk85 - - 1 comments

Looks amazing!

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HFCR Author
HFCR - - 501 comments

Thanks👍🏻

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H1B04
H1B04 - - 23 comments

Nice update, keep this up!

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HFCR Author
HFCR - - 501 comments

Thank you for commenting and visiting us.

Due to user activity in this game, this game is still alive👍🏻

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H1B04
H1B04 - - 23 comments

And, as in my style, couple of questions for now about Return:

1) What about the underwater vehicles and combat in underwater?
And 2) Will shields drop from mercenaries who have them, and then these shields can be used in combat along with other (light) weapons?
And will be akimbo weapons/perk/skill (it's when you shoot from weapon from both 2 hands)?

----------------------------

И, как подобает моему стилю, пара вопросов на сегодня по Return'у:

1) Что насчёт подводного транспорта и боёвки под водой?
И 2) Будут ли щиты выпадать с наёмников, которые их имеют, и потом использовать эти щиты в бою на пару с (лёгким) оружием?
И будут ли оружия/перк/навык акимбо (это когда с двух рук стреляешь)?

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H1B04
H1B04 - - 23 comments

A note about akimbo: I mean not pre-made models of weapons in two hands and animations for them (like in Matto 4), but something like making it dynamic, that is, at any time you can pick up or pull out additional weapon in the second hand byself.

--------------------------------

Примечание насчёт акимбо: я имею в виду не заранее заготовленные модели оружия в двух руках и анимации для них (как в Matto 4), а что-то типа того, чтобы это было динамическим, то есть в любой момент можно подобрать или достать дополнительное оружие во вторую руку самостоятельно.

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HFCR Author
HFCR - - 501 comments

Yes, I understood about akimbo.
For first it is not considered, since we have more deep hard mechanics and akimbo won't fit into them, though we'll think about it.

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HFCR Author
HFCR - - 501 comments

What about underwater vehicles, then - yes, check here first prototype: Moddb.com

About shields from mercenaries - also yes. And what about percs with acimbo guns - for now - nope.

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GeManArcade
GeManArcade - - 12 comments

Will be added Wa2000?

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HFCR Author
HFCR - - 501 comments

Sure

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Guest
Guest - - 689,565 comments

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