This is a port of Laz Rojas' "Escape from Totenhaus" for the PC version of Wolfenstein 3D. Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf.

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A port of Laz Rojas' Escape from Totenhaus (PC Version) to ECWolf. Available in either original gfx or hi-res. Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf.

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It's the spring of 1943, and you're working as an undercover agent behind enemy lines, passing yourself off as a German in a quaint Bavarian village. One afternoon, you're sitting in a tavern sipping schnapps and flirting with a pretty fraulein when someone identifies you as an allied spy. Before you can amiably protest and offer to buy the man a drink, somebody else hits you on the back of the head, and the lights go out. The next thing you know, you wake up in what appears to be the basement of a large mansion. But this is no ordinary mansion. This is Totenhaus (House of Death), the dreaded location where Allied spies are taken to be interrogated and executed. Until now, no one has escaped from Totenhaus alive. Will you be the first?

This page hosts a few different versions of the mod "Escape from Totenhaus". 10 classic levels by Laz Rojas, ported to ECWolf. Requires Wolfenstein 3D 1.4 and the latest dev version of ECWolf. Right now, only the PC version is ported, either with its original graphics or a hi-res version, with new walls and sprites, floor textures, and brightness levels.

COMING SOON - ports of both Mac scenarios

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