DISREPAIR is an atmospheric horror mod that focuses around a lone combine hazmat worker. They have been dispatched to the radioactive ruins of Black Mesa to photograph visual evidence of the anomalies located in the faclity's office complex. Can they make it out unharmed?

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DISREPAIR is a atmospheric horror mod that focuses around a lone combine hazmat worker. They have been dispatched to the radioactive ruins of Black Mesa to photograph visual evidence of the anomalies located in the faclity's office complex. Can they make it out unharmed?

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  • Greetings!

It has been a while since Team-Vestige has provided updates on our projects, especially Remnants, for which we are really sorry. However, we are excited to share news about our newest project: DISREPAIR.

  • What exactly is DISREPAIR?

DISREPAIR is a atmospheric horror mod that focuses around a lone combine hazmat worker. They have been dispatched to the radioactive ruins of Black Mesa to photograph visual evidence of the anomalies located in the facility's office complex. This mod was inspired by numerous of things but our main inspiration behind this project was David Szymanski's IRON LUNG! It gave us the idea of doing something different compared to other Half-Life 2 mods. Which led to DISREPAIR which has a completely New Artstyle, New Gameplay Mechanics, New Revamped Sound Effects and Three super secret Achievements. Keep in mind that this mod is fairly small, with an estimated completion time of under an hour or 30 minutes. So don't expect something huge!

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  • Gameplay Mechanics

In DISREPAIR, we wanted to introduce new gameplay mechanics that don't solely rely on Half-Life 2's gunplay. Here are a few examples:

  • When you come across an anomaly, you can photograph it to inch closer to your end goal.

M1


  • If there's a gate or door blocking your path, you can use a hacking tool to open it.

M2


  • Your flashlight is prone to malfunctioning, so you need to quickly turn it back on when it turns off. After all, you don't want to know what's lurking in the darkness.

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  • Throughout the office complex, you'll find scattered notes that may provide clues for solving specific puzzles.

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  • Art-Style

For the art style, we aimed for a simpler aesthetic reminiscent of development textures and GoldSource maps. Additionally, to create contrast within the mod, the Xen fauna features a pixelated look, distinct from the office spaces. We are incredibly proud of how it turned out and hope you will enjoy it too!

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  • When is DISREPAIR coming out?

We are pleased to announce that DISREPAIR will be released on July 6th. After working on this project for a significant amount of time, we feel confident in sharing this release date with you. Make sure to mark your calendars!

  • Conclusion

We've covered everything! Although this article has been quite long, we sincerely hope that everyone has found it enjoyable! We are truly delighted with the progress we've made on Disrepair and are eagerly looking forward to its release. To stay updated with us, feel free to visit our Twitter page or join our Discord community. So, that's pretty much it. Wishing everyone a fantastic day, night, and everything in between. Stay safe, everyone!



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