We planned to have a test interior with voice acting out by now but we have had quite a few problems importing new .nif models into oblivion. (basically our texturers use blender which can only export to .nif 4.0.0.2 and oblivion uses .nif 20.0.0.5) However we have uploaded some concept art!
We planned to have a test interior with voice acting out by now but we have had quite a few problems importing new .nif models into oblivion. (basically our texturers use blender which can only export to .nif 4.0.0.2 and oblivion uses .nif 20.0.0.5) However we have uploaded some concept art!
Posted by lasserith on
I believe you can set the Blender exporter to export 20.0.0.4 models which Oblivion accepts. I think it will be missing certain features such as collision detection.
If you're using the exporter from niftools.sourceforge.net then I think they're currently working on an updated exporter which will work with 20.0.0.5. It kinda sucks that you've gotta wait though.
Ya the currently available exporter is not allowing us to use a custom texture on a custom model.... so we can get the demo out just without any custom models..