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If you've ever read any of the novels by Terry Pratchett, you're familiar with the land of Discworld. A land where luggage is sentient, where continents tend to explode and magicians spend more time on interdepartment squabbles than... well... magic. Fan of the series or not, there will be plenty to do. Join the City Watch or a Guild, enroll in the Unseen University, get various diseases/stab wounds from women/men of ill-repute in The Shades... and that's just the first god-forsaken city. * expect to see all your favorites from the novels! * all characters will be voice acted! * custom models and spells will be added! If you wish to join the mod simply go to the forums and post a topic in the recruiting section. Once you are accepted into the team you will be given access to the hidden mod team subforums. Also, we already have about 14 people in our modteam just none of them are registered on Mod DB

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We planned to have a test interior with voice acting out by now but we have had quite a few problems importing new .nif models into oblivion. (basically our texturers use blender which can only export to .nif 4.0.0.2 and oblivion uses .nif 20.0.0.5) However we have uploaded some concept art!

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We planned to have a test interior with voice acting out by now but we have had quite a few problems importing new .nif models into oblivion. (basically our texturers use blender which can only export to .nif 4.0.0.2 and oblivion uses .nif 20.0.0.5) However we have uploaded some concept art!

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milliams
milliams - - 34 comments

I believe you can set the Blender exporter to export 20.0.0.4 models which Oblivion accepts. I think it will be missing certain features such as collision detection.

If you're using the exporter from niftools.sourceforge.net then I think they're currently working on an updated exporter which will work with 20.0.0.5. It kinda sucks that you've gotta wait though.

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lasserith Author
lasserith - - 3 comments

Ya the currently available exporter is not allowing us to use a custom texture on a custom model.... so we can get the demo out just without any custom models..

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