Diablo II Extended Mod adds unused maps, unused monsters, monster color fixes and more.

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Diablo II Extended v1.08a - Quill Bears, Evil Wolves and so on.

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I had a four day setback but here it is, make sure that the [Red Portals] in BaseMod.ini is set to 1.


*Full Version*
- Cave Depths have been renamed to Den Level 2,
- Reduced the Den Level 2 Unique monsters number on Normal difficulty from 2-3 to 1-2,
- Added zombie to Den Level 2?
- Added 6 postgame dungeons made using Unused map files, each has 6 monster variants of it's own,
- Removed the Wall Coffins from Horadric Cube room as they are in a postgame area,
- Added the Quill Bears into base game locations, they can't spawn as Unique/Champion monsters on Normal difficulty:
+ Quill Bear can be found in the Den Level 2,
+ Spike Giant can be found in The Underground Passage Level 2,
+ Thorn Brute can be found in The Pit Level 2,
+ Razor Beast can be found in the Jail Level 1,
+ Barbed Giant can be found in the Arachnid Lair,
- Added elemental damage to Quill Bears on Nightmare/Hell just like the Quill Rats but with double chance,
- Quill Bears got a small addition to resistance for the element that they deal on bigger difficulties - 15/20/25 depending on difficulty,
- Reverted the levels of first four Quill Bear variants to original values (I made them 1 level higher before for some reason),
- Added most of the Evil Wolves into base game locations:
+ Vicious Wolf can be found in Dark Woods,
+ Demon Wolf can be found in The Hole 1-2,
+ Shambler can be found in The Sewers 1 of Act III,
+ The last variant can be found in the River of Flame,
+ Vine Snatch can be found in a postgame area,
- Changed Rat Man Blowdart location from Jail Level 1 to Jail Level 2,
- Changed Undead Rat Man location from Jail Level 2 to Jail Level 3,
- Desert Wings in Halls of the Dead Level 3 are now less sandy (unused base color palette),
- Changed Act III Warped Ones group size to 5-7 just like before the Expansion,
- Spirit Mummy is now found in a postgame area and doesn't emit poison anymore,
- Renamed the unused Hierophant to Chaplain, they are now found in a postgame area with their own Zealot variant,
- All the new Super Unique monsters from the old Extra version have been placed in the postgame areas,
- The Super-Unique Skeleton Archer and it's minions have been changed into Bone Archers,
- Shadowhowl and it's minions have been changed into Demon Wolves,
- Huntress Katlynn and her minions have been changed into Black Lancers, she also uses the unused base color palette of Corrupt Rogues now,
- Underworld Hound and it's minions have been changed into Tomb Creepers,
- Deranged Oucanaka has been renamed to Deranged Eyebearer,
- Makitaki the Banedart has been renamed to Vilegrin the Banedart,
- Crimsonbeast and it's minions have been chanded into Doom Apes,
- Soultear has been removed because there are already two Super Unique zombies, his color palette is now used for one of the new zombies in the postgame,
- High Priest Halen has been renamed to Lost Priest,
- Anklebiter and it's minions have been changed into Grotesque Wyrms,
- Wrath Enhancer now has a randomized color palette instead of looking like a normal Trapped Soul,
- Steelbend has been renamed to LightTaker,
- Inflamed Paladin has been renamed to Accursed Paladin,
- Sparkdoom has been renamed to Doomspark,
- The Greater Mummy Bestow skill addon is now not an addon but a part of this version,
- Added Random Act V Maps addon which makes it so new Act V locations have a 1/6 chance of appearing.
*Full and Fix Version*
- Den of Evil now changes it's name after the quest to Den Level 1 (just Den on Fix version) instead of Cave Level 1,
- Reverted Baal Unravelers, Council Members and Venom Lords back to original names and appearances,
- Added The Summoner Fix addon which changes The Summoner to his stronger unused version from SuperUniques.txt file,
- Removed the Polish translation, the file itself may be fanmade,
- Removed Unused Boss Colors for Hell addon,
- Removed Extended Levels, Magic Resist addons as they are rather bad.

Fun fact: while doing this update I noticed that The Hole Level 1-2 is the only location in the game (aside of Burial Grounds and Crypt/Mausoleum) that has no monsters that appear there first.

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