A mod for Age of Empires 2 DE based on the history of warfare, trade, and cultures of the Indosphere. The aim of this mod is to showcase the diversity of Indian continent in the medieval period as well as the cultures influenced by the greater cosmopolis that existed during this period.

Post feature Report RSS Civ Overview - Rajputs

The Rajputs ruled the Rajputana, the dry arid deserts they rode with their swift camels. They drove away invasions after invasions from the Islamic world, even defeating the Ummayad Caliphate at its zenith while under the Gurjāra empire. They maintained their states through intricate allegiances with Islamic Hindustān. The valiant rulers of Rajputana considered their land as their mother and proudly shed blood to protect it.

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"There are many theories about the origins of these legendary states. Some stories link them to the nomadic horsemen like the Scythians and Hunas, while other traditions link them to the kshatriya groups that ruled the realm. Whatever their origin, these regional states sprung up during the Gurjāra period. They ruled much of Gurjāradesa which includes present day arid deserts of Rajasthan (formerly Rajputana) where they rode with their swift camels as well as Gujarat where they earned their wealth through lucrative trade. They drove away invasions after invasions from the Islamic world, even defeating the Ummayad Caliphate at its zenith while under the Gurjāra empire. They maintained their states through intricate allegiances with Islamic Hindustān. The valiant rulers of Rajputana considered their land as their mother and proudly shed blood to protect it."

Overview

The Rajputs focus on mounted units. They lack Blast Furnace, but their mounted units do more bonus damage. Both their unique technologies helps them to train their mounted units easier, and also gives more durability to their Elephant Archers and Camels, which benefit from their team bonus as well. Their siege weapons are slightly above average, as their Siege Elephants are the best one at tearing down buildings, and they have access to Bombard Cannons. Their foot units are very lacking, with no Champions or Squires, which makes their unique infantry, the Chakram Thrower, less mobile. What's worse, they have Spearmen that cannot be upgraded. They are able to train Gauntlet Blades from Barracks who are able to dodge projectiles and are a viable infantry options for the Rajputs. Their archers are average at best, lacking Ring Archer Armor and Arbalesters, making their archer units vulnerable against ranged units. Their navy and Monks are reliable in the early game, but missing some essential technologies in the late game makes them mediocre. Defense is just OK, without Arrowslits and Bombard Towers. Their economy is overall good with proper management, especially in the early games, because of getting more Berry Bushes they can collect, and the ability to garrison herdables to generate food automatically. Fishing Ships will be safer due to being able to garrison. But their bonuses only focus on food, and they lack late-game economy, since Two man Saw and Guilds are absent.

Characteristics

Unique Units

Chakram Thrower = Infantry Unit trained at Castle that throws two chakrams that passed throw massed enemies doing melee damage.

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Gauntlet Sword = Infantry trained at Barracks that can dodge projectiles.


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Camel Scout = Early camel unit.

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Unique Technologies

UniqueTechCastle DE Kshatriyas = Military units cost -25% food.

UniqueTechImperialDE Frontier Guards = Camel Riders and Elephant Archers +4 melee armor.

Civilization bonuses

  • Starts with 2 Forage Bushes.
  • Can garrison Mills with livestock to produce food.
  • Mounted units deal +20%/+30%/+40% bonus damage in the Feudal/Castle/Imperial Age.
  • Can garrison Docks with Fishing Ships.

Team bonus

  • Camel and elephant units are created 25% faster.

In-game dialogue language

Wonder

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Tech Tree

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