A mod for Age of Empires 2 DE based on the history of warfare, trade, and cultures of the Indosphere. The aim of this mod is to showcase the diversity of Indian continent in the medieval period as well as the cultures influenced by the greater cosmopolis that existed during this period.

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Emerging from inner Persia, the House of Sasan toppled feeble Parthia, establishing a dynasty capable of challenging their Roman neighbors to the west. Even after the Muslim conquest, the Sasanian legacy lived on in the structure of the medieval Persian states. Stun your enemies with a stampede of mahouted War Elephants and hails of arrows thick enough to blot out the sun while your Savaran ride them down, or field an army of gunpowder units worthy of the great Safavid Empire.

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"Emerging from inner Persia, the House of Sasan toppled feeble Parthia, establishing a dynasty capable of challenging their Roman neighbors to the west. Even after the Muslim conquest, the Sasanian legacy lived on in the structure of the medieval Persian states. Stun your enemies with a stampede of mahouted War Elephants and hails of arrows thick enough to blot out the sun while your Savaran ride them down, or field an army of gunpowder units worthy of the great Safavid Empire. Nothing is beyond your grasp!"

Overview

The Persians are a cavalry civilization. They are the only civilization with access to Hussars, Paladins, and Heavy Camel Riders , with all their Stable and Blacksmith upgrades, which also benefits their unique unit, the War Elephant. And these food- and gold-intensive Cavalry units are sustained thanks to faster-working Town Centers, which provide Persians with a quick economic boom that aids into achieving the required Villager production of their key units. Infantry are weak for Persians, and their archer units are not very prominent, due to missing important upgrades such as Bracer, Two-Handed Swordsman, and Arbalester. Still, the Persians can utilize fully upgraded Halberdiers and Hand Cannoneers. Thanks to Kamandaran, their Archers have no gold cost, making them weak but cheap units, which pair well with cavalry due to countering Camel Riders and Halberdiers. They also have access to a large variety of siege weapons, but they lack Siege Engineers. In the water, the Persian navy is above average through the Castle Age, thanks to the faster working rate of their Docks. But once they hit Imperial Age, the lack of Shipwright can be unfavorable in longer games, and the lack of Bracer for their Galleons does not go unnoticed. The Persian Monks are among the weakest of all civilizations. The lack of Heresy is unfortunate, as the Persians rely on expensive Heavy Cavalry units that are prone to conversion: the Paladin and the War Elephant. Because of this, it is important to mix in Hussars along with the heavy cavalry. About their defenses, they lack Fortified Wall and Keep as upgrades, and also they're missing on Bombard Towers, and the absence of Bracer and Siege Engineers haunts Persians again in the aspect of their defensive options. Nevertheless, Persians can fully upgrade the armor and HP of their buildings, having both access to Hoardings and Architecture, and it is very worth noting that Persian Town Centers and Docks have a massive double HP. Their economy is simply excellent; they get all economic upgrades, as well as a head start with additional resources given at the start of the game. All of this is further bolstered by their faster working Town Centers and Docks across all Ages, which also gets them villager lead over their opponents, furthermore, translating into economic, and military production advantages. Persians get to recruit Savaran at Stables who are great against archers thrusting their spear through multiple units. They also gain Sogdian Fighter who rise from the wrecks of destroyed buildings, having a high pierce armor. These fighters become stronger by +30 HP every age.

Characteristics

Unique Units

War Elephant: Slow but extremely powerful elephant cavalry unit.

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Savaran: Cavalry Unit trained at Stables that thrusts its spear through multiple units

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Sogdian Fighter: Infantry unit that cannot be recruited but rises from the wrecks of destroyed buildings.

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Unique Technologies

UniqueTechCastle DE Kamandaran = Archer-line gold cost is replaced by additional wood cost.

UniqueTechImperialDE Mahouts = Increases War Elephant speed by +30%.

Civilization bonuses

  • Start with +50 wood, food\n
  • Town Center, Dock 2x hit points; work rate +10% Feudal, +15% Castle, +20% Imperial Age\n
  • Cavalry Archers +1 range in Castle Age and Imperial Age each\n
  • Destroyed buildings (except houses and drop sites) spawn Sogdian Fighters

Team bonus

  • Knights have +2 attack against archers.

In-game dialogue language

  • Persian units speak Farsi.

Wonder

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Tech Tree

Persians 1

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